THE CANADA-FRANCE REDSHIFT SURVEY IX HST Imaging of High-Redshift Field Galaxies

CANADA-FRANCE REDSHIFT SUR VEY:HST IMAGING OF

HIGH-REDSHIFT FIELD GALAXIES

David Schade and S.J.Lilly

Department of Astronomy,University of Toronto,Toronto,Canada M5S1A7

David Crampton

Dominion Astrophys.Obs.,National Research Council of Canada,Victoria,V8W4M6

F.Hammer,O.Le F e vre&L.Tresse

DAEC,Observatoire de Meudon,92195Meudon,France

ABSTRACT

Hubble Space Telescope1B and I images are presented of32galaxies with secure redshifts in the range0:5

complete sample of galaxies with17:5 I AB 22:5.These galaxies exhibit the same

range of morphological types as seen locally,i.e.,ellipticals,spirals and irregulars.The

galaxies look far less regular in the B images(rest-frame ultraviolet)than at longer

wavelengths,underlining the fact that optical images of galaxies at still higher redshift

should be interpreted with caution.

Quantitative analyses of the galaxies yield disk sizes,bulge fractions,and colors for each component.At these redshifts,galaxy disks show clear evidence

for surface brightness evolution.The mean rest-frame central surface brightness

of the disks of normal late-type galaxies is AB(B)=20:260:25mag arcsec02,

about1.2magnitudes brighter than the Freeman(1970)value.Some degree of

peculiarity/asymmetry is measurable in10(30%)of the galaxies and4(13%)

show clear signs of interaction/mergers.There are9galaxies(30%)dominated by

blue compact components.These components,which appear to be related to star

formation,occur most often in peculiar/asymmetric galaxies(some of which appear

to be interacting),but a few are in otherwise normal galaxies.Thus,of the galaxies

bluer than present-day Sb,one-third are\blue nucleated galaxies",and half are

late-type galaxies with disks which are signi cantly brighter than normal galaxies at

z=0.Taken together,these two e ects must be responsible for much of the observed

evolution of the luminosity function of blue galaxies.

Subject headings:galaxies:evolution|galaxies:fundamental parameters

1Based on observations with the NASA/ESA Hubble Space Telescope obtained at the Space Telescope Science Institute,which is operated by the Association of Universitites for Research in Astronomy Inc.,under NASA contract NAS5-26555.

1.INTRODUCTION

The spatial resolution of HST images makes it possible to recognize the same features that are familiar from studies of nearby galaxies,in objects as distant as redshift z=1,corresponding to a lookback time of2=3 o for =1.HST imaging is thus a powerful tool that can help distinguish between competing explanations of eld galaxy evolution,e.g.,widespread merging(Broadhurst, Ellis and Glazebrook1992),fading low-mass populations(Babul and Rees1992),di erential luminosity evolution,or any combination thereof(see Lilly,1993for a review).

Several studies of the eld galaxy population with HST are in progress,but no clear picture has yet emerged(e.g.,Mutz et al.1994;Koo et al.1994;Forbes et al.1994;Gri ths et al.1994a, b;Glazebrook et al.1995).One of the di culties in interpreting the data has been the lack of complete redshift data for the observed samples.Redshifts are essential since,for example,at I AB 22:5galaxies span a factor of ten in redshift,from z=0:1to z>1,and thus exhibit an enormous range of luminosity,scale size,and epoch.The morphologies of large numbers of faint galaxies revealed on the HST images can be investigated,but their interpretation relies on modelling and extrapolating data from the local population.The approach adopted in this Letter involves the analysis of a sample drawn from a complete redshift survey whose selection properties are well-determined.In this case,the luminosities,rest-frame colors,spectral energy distributions, and scale sizes in physical units are all known,allowing a more direct interpretation of the results.

The Canada-France Redshift Survey(CFRS)contains spectra of a statistically complete magnitude-limited sample of943objects with17:5 I AB 22:5(see Le F e vre et al.1995CFRS II,Crampton et al.1995CFRS V,and references therein).Four HST pointings in F450W(B) and F814W(I)in the0300+00(Hammer et al.1995CFRS IV)and1415+52(Lilly et al.1995b CFRS III)CFRS elds were obtained,with integration times of6000s each,in1994November and December.The PC was pointed at random z 0:6galaxies,with the result that images were obtained for45galaxies with secure redshifts0

This Letter analyzes the images of the subsample of32galaxies with secure redshifts,z>0:47. Of the three spectroscopically unidenti ed galaxies,two of them are likely to lie at z>0:5on the basis of tentative redshifts derived from their spectra and their colors(see Crampton et al. 1995CFRS V)but these two galaxies have morphologies similar to those of the identi ed galaxies and their exclusion is unlikely to bias the sample signi cantly.The qualitative properties of the galaxies in our sample are discussed in x2.Quantitative analyses of the light pro les are described in x3and a discussion of the results in x4.It is assumed that H =50km sec01Mpc01and

q =0:5throughout.

2.QUALITATIVE EV ALUATION OF HIGH REDSHIFT GALAXIES

Figures1-2(plates XXX)show images of the32CFRS galaxies with0:5

Many of the galaxies in Figures1-3have close counterparts in the Hubble Atlas of Galaxies (Sandage1961)(e.g.,c.f.14.0393to M101).Spiral structure is visually apparent in ve galaxies and obvious irregular structure in several.Among those objects that appear to have normal disk-plus-bulge morphology,most have component colors consistent with what is found locally,

i.e.,redder bulge,bluer disk,(e.g.,14.1043,14.0854,14.0393).However,nine of the galaxies(e.g.,

03.1540and14.0985)appear to have blue central concentrations.The frequency of asymmetric or irregular structure increases at low https://www.360docs.net/doc/2117151151.html,panions within25h010:5kpc are seen in ve cases.If merging galaxies are de ned as those objects with high surface-brightness irregular structure,accompanied by low surface brightness asymmetric(tidal)features,then there are four cases of\mergers"(14.0972,14.1139,03.0488,03.1540).

As anticipated,the galaxies look much less regular in the B images(rest-frame ultraviolet). For example,14.1043appears to be a normal early-type spiral in the I band image,whereas it shows two equal surface-brightness components in the B frame;03.0445is unclassi able in the B image although it is a regular spiral in I.Many of the galaxies which look\irregular/peculiar" in the B images would be characterized as normal in the I images.This emphasizes the severe di culties involved in interpreting optical images of galaxies at z>1.

3.QUANTITATIVE ANALYSES

Two fundamental properties of a galaxy are its size and morphological type.These quantitites were estimated by tting bulge-plus-disk models to\symmetric"I images of the galaxies generated in the following way(see e.g.,Elmegreen,Elmegreen,&Montenegro1992).An

\asymmetric image"was rst constructed by rotating the original image about the galaxy center and subtracting this from the original image.The resulting frame was clipped to exclude positive structure less signi cant than2 and then subtracted from the original,giving an image from which strong asymmetric structures have been removed.A 2minimization procedure(Schade et al.1995)was used to determine the best t disk scale length,bulge e ective radius,and surface

brightness,inclination,and orientation for each component.Structural parameters were derived from the I image and component colors were determined by scaling the surface brightness of the bulge and disk separately,holding structural parameters xed,until a satisfactory t to the B image was achieved.The rest-frame colors and luminosities were determined for the bulge and disk components https://www.360docs.net/doc/2117151151.html,ing these colors,the nal bulge fraction(B=T)was de ned in rest-frame B.

The best- t model was subtracted from the original image and residual structure measured using indices which estimate the remaining ux.De ning I ij as the original image and R ij and R180ij as the residual(original minus model)image and its counterpart after a180degree rotation:

R T=P1

2

j R ij+R180ij j

P

I ij

R A=

P1

2

j R ij0R180ij j

P

I ij

:

The total and asymmetric indices R T and R A(computed within a radius of5kpc)are approximately equal to the total and asymmetric residual ux respectively,expressed as a fraction of the total galaxy ux.An object was classi ed\asymmetric"if R T+R A>0:14.In practical terms,most objects with R A>5%of the galaxy ux are classi ed as asymmetric.

4.RESULTS

4.1.Color versus morphology

The local galaxy population exhibits well-de ned relations between integrated color and morphological type(e.g.,Buta et al.1994),due largely to the varying proportions of bulge (red)and disk(bluer)luminosity as a function of Hubble type.Since the bulge/total luminosity (B=T)correlates with Hubble type,a variation of B=T with color is expected.Figure4shows the color-morphology relation for the32high redshift galaxies.The symbols indicate integrated (U0V)restframe colors and B=T,and the arrows show the colors of the corresponding bulge and disk components.Open symbols indicate those galaxies classi ed as asymmetric/peculiar. The expected galaxy sequences are present in this diagram.Early-type galaxies populate the quadrant(U0V)AB; >1:4,B=T>0:5.There is a group of disk-dominated galaxies with (U0V)AB; <1:4,B=T<0:5.Note,however,that there are nine galaxies with decomposed colors (dashed arrows)indicating blue,compact components unlike those in normal galaxy sequences. Although we refer to decomposition into\bulges",these components are sometimes not centered in the galaxies and so we refer to these galaxies as\blue nucleated galaxies"(BNGs).The association of asymmetric/peculiar structure(open symbols)with the BNG phemomenon(dashed arrows)is clear.

4.2.Blue nucleated galaxies

Among the nine BNGs,three show clear indications of interaction/merging based on the presence of high surface brightness,irregular structure in addition to the presence of low surface brightness asymmetric(presumably tidally-induced)structure.Seven of the nine BNG objects are asymmetric/peculiar as measured by our objective residual indices.A test of these correlations using a four-fold table(Sachs1984)indicates that the associations of merging/interaction and asymmetric structure with the BNG phenomenon are signi cant at the97%and99.9%level of con dence respectively.These associations suggest that these are not simply blue bulges;it seems more likely that they are associated with starburst phenomena.Measurements of the O[II]/H and O[III]/H ratios from our spectra indicate that BNGs are the result of star formation rather than an AGN-related phenomenon.

4.3.Disk surface brightness

Figure5shows the relationship between disk luminosity and scale length.The solid circles show disks of galaxies with B=T<0:5and open circles those of galaxies with B=T<0:75. Asymmetric galaxies,as de ned in x3,have been excluded.For comparison,equivalent data from Kent(1985,small open squares)and van der Kruit(1987,small open triangles)have also been plotted(converted to B AB=B00:2).The dotted line represents the Freeman(1970) constant surface brightness law.If the z=0locus de ned by Freeman's law is correct(and it is supported by the two datasets shown),then this sample of disk galaxies at z>0:5shows strong evolution in rest-frame central surface brightness.The mean rest-frame value,excluding irregular and bulge-dominated galaxies and corrected for inclination,is AB(B)=20:260:25mag arcsec02,approximately1.2magnitudes(nearly5 )brighter than the Freeman value.Galaxies showing obvious spiral structure have a mean AB(B)=20:160:2,small featureless objects have AB(B)=19:7360:5,and irregular objects(where the meaning of the tted disk central surface brightness may be questionable)have AB(B)=20:5560:8.Thus,there is no signi cant di erence in AB(B)among these subsamples and therefore no evidence that the observed surface brightness evolution is dependent upon a galaxy's membership in an easily recognized Hubble class,nor even upon its degree of regularity.It should be noted that surface brightness measurements are independent of q .

5.DISCUSSION

Three conclusions follow from the present observations.First,the galaxy population at

z 0:75is broadly similar to the local galaxy population.The same range in morphological properties is apparent,and all present-day galaxy types are represented.The basic similarity of the high-redshift and local populations indicates that exotic evolutionary processes do not dominate luminous galaxy evolution.

Second,in addition to populations that are normal in the context of the color-morphology relation,there exist blue nucleated galaxies,BNGs,(30%of the sample)which are predominantly associated with asymmetric structure and in a few cases with obvious interactions/mergers. Because the BNGs represent35%of the blue galaxy population whose luminosity function is known to be strongly evolving(Lilly et al.1995b)they must play a signi cant role in that evolution.

Finally,the average central surface brightness of the disks of normal late-type galaxies (B=T<0:5),is higher by1:260:25magnitude/arcsec02than in the local population.If it is assumed that disk sizes have been constant,then this represents the second major component of the observed evolution in the luminosity function of blue galaxies(since they represent50%of the blue galaxies).The surface brightness enhancement is seen in galaxies dominated by regular bulge-plus-disk structure with clear spiral arms,and also in irregular and compact objects(15%of the blue galaxies are asymmetric/peculiar and are not BNG's but show high disk central surface brightness).These results imply that the majority of disk galaxies at z 0:75are forming stars over much of the extent of their disks at a rate of2-3times higher than the local average rate.

An order of magnitude increase in sample size is required to provide de nitive estimates of the distribution of morphological types and the frequency of bars,spiral structure,merging,and the BNG phenomomen.Even the small sample analysed here,however,illustrates the enormous power of HST resolution,combined with necessary redshift information,to allow us to see the distant universe in terms that are comparable to the way we observe the universe locally.

We thank Ted von Hippel for sharing data which helped us characterise the WFPC2 point-spread function.We also acknowledge the indirect contribution to this work of all those associated with the HST project.This work was supported nancially by NSERC of Canada.

REFERENCES

Babul,A.,&Rees,M.1992,MNRAS,255,346

Boroson,T.1981ApJS,46,177

Broadhurst,T.,Ellis,R.,&Glazebrook,K.1992,Nature,355,55

Buta,R.,Mita,S.,de Vaucouleurs,G.,&Corwin,H.1994,AJ107,118

Coleman,G.,Wu,C.&Weedman,D.1980,ApJS,43,393

Crampton,D.,Le F e vre,O.,Lilly,S.J.,&Hammer,F.1995ApJ,CFRS V in press Elmegreen,B.,Elmegreen,D.,&Montenegro,L.1992,ApJS,79,37

Forbes,D.Elson,R.Phillips,A.Illingworth,G.&Koo,D.1994,ApJ,437,L17

Freeman,K.1970,ApJ,160,811

Glazebrook,K.,Ellis,R.,Santiago,B.,&Gri ths,R.1995,preprint

Gri ths et al.,1994a,ApJ,435,L19

Gri ths et al.,1994b,ApJ,437,67

Hammer,F.,Crampton,D.,Le F e vre,O.&Lilly,S.J.,1995,(CFRS IV)ApJ,in press Kent,S.1985,ApJS,59,115

Koo,D.,Bershady,M.,Wirth,G.,Standford,A.&Majewski,S.1994,ApJ,427,L9

Le F e vre,O.,Crampton,D.,Lilly,S.J.,Hammer,F.,&Tresse,L.1995(CFRS II)ApJ,in press Lilly,S.J.1993,ApJ,411,501

Lilly,S.J.,Le F e vre,O.,Crampton,D.,Hammer,F.&Tresse,L.1995a,(CFRS I)ApJ,in press Lilly,S.J.,Hammer,F.,Le F e vre,O.,&Crampton,D.,1995c,(CFRS III)ApJ,in press Lilly,S.J.,Tresse,L.,Hammer,F.,Crampton,D.&Le F e vre,O.1995b,(CFRS VI)ApJ, submitted

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This preprint was prepared with the AAS L A T E X macros v3.0.

Fig.1.|WFPC2images of32galaxies at0:5

Fig.2.|The set of32galaxies at0:5

Fig.3.|Pseudo true-color images of CFRS galaxies constructed by combining the I and B WFPC2 images.The order is the same as in Fig.1.

Fig. 4.|The color-morphology relation for high-redshift galaxies.The symbols indicate the integrated rest-frame color and B=T for each galaxy.The arrows indicate the corresponding component color(the bulge color of a galaxy is the colour where its arrowed line intersects the line B=T=1,the disk color where its arrowed line intersects B=T=0).Open circles are objects with asymmetric structure(see text).Blue nucleated galaxies are shown with dashed arrows. Fig. 5.|The relation between disk scale length and disk luminosity for the normal galaxies in the sample.The dashed line indicates the Freeman(1970)constant surface-brightness relation ( (B)=21:65mag arcsecond02).Samples from Kent(1985)and van der Kruit(1987)are plotted as small squares and triangles https://www.360docs.net/doc/2117151151.html,rge solid symbols indicate objects with B=T<0:5 and large open symbols,0:5

歌舞剧 猫 中英对照歌词

Are you blind when you're born? Can you see in the dark? 你出生时是目盲的吗?你能在黑暗处看到事物吗? Dare you look at a king? Would you sit on his throne? 你敢目室国王吗?你想坐在王位上吗? Can you say of your bite that it's worse than your bark? 你能说你的咬力不如你的叫声吗? Are you cock of the walk when you're walking alone? 当你独自行走时你很自信自傲吗? Because jellicles are and jellicles do 因为杰利克是杰利克能 Jellicles do and jellicles would 杰利克能杰利克会 Jellicles would and jellicles can 杰利克会杰利克能 Jellicles can and jellicles do 杰利克能杰利克做 When you fall on your head, do you land on your feet? 当你头朝下落下时,你能用脚着地吗? Are you tense when you sense there's a storm in the air? 当你感到风暴来临时,你会很紧张吗? Can you find your way blind when you're lost in the street? 当你迷路时,你能本能的找到正确的方向吗? Do you know how to go to the heaviside layer? 你知道如何升向九重天吗? Because jellicles can and jellicles do 因为杰利克能杰利克做 Jellicles do and jellicles can 杰利克做杰利克能 Jellicles can and jellicles do 杰利克能杰利克做 Jellicles do and jellicles can 杰利克做杰利克能 Jellicles can and jellicles do 杰利克能杰利克做 Can you ride on a broomstick to places far distant? 你能骑着扫把去很远的地方吗? Familiar with candle, with book, and with bell? 你喜爱玩耍蜡烛,书籍或是铃铛吗? Were you Whittington's friend? The Pied Piper's assistant? 你是惠廷顿的朋友?或是吹笛手的助理吗? Have you been an alumnus of heaven and hell? 你能自由的通往天堂和地狱吗? Are you mean like a minx? Are you lean like a lynx? 你是一个爱出风头的姑娘吗?你瘦的像一只山猫吗? Are you keen to be seen when you're smelling a rat? 当你闻到一只老鼠你会努力的寻找吗? Were you there when the pharaoh commissioned the Sphinx? 当法老委派做狮身人面像时你在场吗? If you were, and you are, you're a jellicle cat 如果你在并且你是,你是一只杰利克猫. Jellicle songs for jellicle cats 杰利克歌咏杰利克猫 Jellicle songs for jellicle cats 杰利克歌咏杰利克猫 Jellicle songs for jellicle cats 杰利克歌咏杰利克猫

战神的挑战2——图文流程攻略

战神的挑战2——图?流程攻略 【游戏封?】 游戏名称:P u z z l e Q u e s t2 中?名称:战神的挑战2 游戏发?:N a m c o N e t w o r k s A m e r i c a,I n c. 游戏制作:I n?n i t e I n t e r a c t i v e 游戏语种:英? 游戏类型:R P G??扮演 发??期:2010年8?13?

%{p a g e-b r e a k|游戏介绍|p a g e-b r e a k}% 野蛮?的技能表(括号中学得该技能所需的等级): 连捶(1):战场上有多少红宝?,则造成1/2数量的伤害值,需要4的红魔法。 部落的标记(2):消掉战场上所有的红宝?,每4颗红宝?增加1点头?伤害奖励,该效果?直持续。 狂怒(3):在战场上随机位置?成14颗红宝?。 部落的守护(4):消掉战场上所有的绿宝?,没颗绿宝?增加2点防御,效果?直持续。 猛击(5):减少敌?每种颜?的魔法值各10。 头?粉碎者(6):消掉所有头?,敌?损失的回合数为1+1/5消掉的头?数。 野蛮咆哮(7):敌?防御减少75%,持续3回合,本回合未结束。 破坏狂(8):消掉所有的绿宝?,增加相等数量的红魔法。 反冲(10):使?后该回合内通过武器攻击造成的伤害增加50%。 战争狂嚎(12):随机位置增加3颗红?头?,如果当前红魔法值不少于25则本回合未结束。 最后的反击(15):使?后每损失25点?命值增加1点头?伤害,该技能

践踏(20):选择?颗宝?,消掉周边3*3区域的宝?并获得所有这些宝?的效果,对敌?造成8的伤害。 残暴(25):在后6回合内使头?伤害加倍。 猎头者(30):消掉最上2?的宝?,获得它们的效果。对敌?造成10的伤害。 嗜?(35):接下来的6个回合,对敌?造成伤害值的25%转化为??的?命值。 毁灭者(40):增加50点武器攻击点数,本回合未结束。 迷幻之怒(50):选择?种宝?,战场上所有该颜?的宝?转变为头?,红魔法不少于25则本回合未结束。 战?的?些分析:消宝?增加该颜?魔法,六个?格为装备的武器,拳头形状表?武器攻击点数,消掉战场中的拳头增加该点数,满?武器使?需求后点击武器?格可以释放,图中我?3、3的数值分别标?了?前的头?伤害加成值和防御值,前者增加消掉头?后对敌?的伤害值,后者标?有该数值%的机会使任何敌?对我?造成的伤害减半。左下?为现在装备的五个技能,注意战?中只能装备五个所以需要在战?前在技能选项中先选择好最有利于战?的技能。 野蛮?战?的?些?得: 消4个或以上的宝?能奖励?个回合,单回合连续消掉?批宝?会有更多奖励(?如稀有武器)。 消宝?时注意看看消去后是否会给对?造成机会,如果没有什么好的

歌词

我的歌声里 没有一点点防备 也没有一丝顾虑 你就这样出现 在我的世界里带给我惊喜情不自己可是你偏又这样 在我不知不觉中悄悄地消失 从我的世界里没有音讯 剩下的只是回忆 你存在我深深的脑海里 我的梦里我的心里我的歌声里 你存在我深深的脑海里 我的梦里我的心里我的歌声里 还记得我们曾经 肩并肩一起走过那段繁花巷口 尽管你我是陌生人是过路人 但彼此还是感觉到了 对方的一个眼神一个心跳 一种意想不到的快乐 好像是一场梦境命中注定 你存在我深深的脑海里 我的梦里我的心里我的歌声里 你存在我深深的脑海里 我的梦里我的心里我的歌声里 世界之大为何我们相遇 难道是缘分难道是天意 你存在我深深的脑海里 我的梦里我的心里我的歌声里 你存在我深深的脑海里 我的梦里我的心里我的歌声里 你存在我深深的脑海里 我的梦里我的心里我的歌声里 如水 期待过我们似细水 可惜蒸发出眼泪 明白你最近有些暂时伴侣偷一刻午睡彷佛专一使你极空虚 怀疑被你抱着我念着谁 无论你再好亦舍得失去 难过亦过难道我 嫌损失未够多

早放手可减轻痛楚 不等泡沫给吹破 不想去知谁填补我 无悔在我还是我 任你多么差错 无谓去追问为何 深知告别损失非我 让情人离别 似水清洗我 原谅你对着我说谎 出于好意的作状 明白你最近已经避谈近况 早不敢寄望 心中早把相爱如观光 情如瀑布泻下也未惊慌 心境已随着那水花得到释放 难过亦过难道我 嫌损失未够多 早放手可减轻痛楚 不等泡沫给吹破 不想去知谁填补我 无悔在我还是我 任你多么差错 无谓去追问为何 深知告别损失非我 让情人离别 似水清洗我 难过亦过难道我 嫌损失未够多 早放手可减轻痛楚 不等泡沫给吹破 不想去知谁填补我 无悔在我还是我 任你多么差错 无谓去追问为何 深知告别损失非我 让情人离别 似水清洗我 心中有涟漪吹过又回到最初平静去做我

《战神3》图文流程攻略Chapter 11 -奥林

《战神3》图文流程攻略Chapter 11 -奥林匹亚要塞 跟随赫尔墨斯的脚步,抵达木桥上,桥会被迎空飞来的火球砸断,并且背后会不断燃烧,被火追上便会坠崖而亡,中途桥会更改一起方向,不用搭理摇杆向上推一路按×注意面前的平民会阻挡你的道路,用攻击键杀死他们而不是圆圈,跨上平台,平台上有许多平民,抓住处决可以回血,他们的生杀大权就掌握在你的手中。 一路上连跑带揍也没能追上神使,不过最终这个罗嗦的家伙还是被逼在一个锁头上,去左边触发剧情,不用被赫尔墨斯所干扰,掌握自己的节奏一路上利用跳跃点抵达安全区域,上面拼命、小恶魔、狗仔龙蛇混杂,推荐使用太阳神的头颅△蓄力镇住他们,然后L ?清理。

接着向前走,赫尔墨斯把正门关了没办法,我们只能绕远路了,从门左边的楼梯左右开工跃上房顶,发现点赫尔墨斯已经跑到很远的地方等奎托斯了,无奈ing到圆台下方右侧拉动摇杆,腾出缺口跳上平台,拉动巨型投石车,利用QTE跟随巨石抵达赫尔墨斯所在的雅典娜巨像上,酷毙了~ 跟随赫尔墨斯的血迹到达与赫尔墨斯决战的平台,这家伙的速度非常快,天天跑路可不是 盖的,也许一开始会适应不来,用L ?来攻击命中率会比较大,或者直接重攻击的收尾重击的伤害非常大看准时机可以给予赫尔墨斯很大的伤害,途中会有QTE对抗,无外乎是正转或者是反转半圈摇杆,几下重击周后赫尔墨斯被击倒在地,显然他累了,这家伙临死之前还唧唧歪歪拿斯巴达人的荣耀来说事。

已经没有力气的赫尔墨斯坐在地上任你鱼肉,按下圈就开始华丽的表演,非常非常的血腥……未成年人绝对禁止观看…以上以及以下的图片纯属欣赏,完事之后获得“赫尔墨斯之靴”这件物品可以让你跑得飞快。

英语文化 学英语必须要知道的经典英文歌曲14 Hallelujah

歌曲背景 "Hallelujah" is a song written by Canadian singer Leonard Cohen, originally released on his album Various Positions (1984). Achieving little initial success, the song found greater popular acclaim through a recording by John Cale, which inspired a recording by Jeff Buckley. It has been viewed as a "baseline" for secular hymns. "Hallelujah"为加拿大著名游吟诗人、民谣歌手Leonard Cohen在1985年创作的歌曲,收录在其专辑"Various Positions"中。其歌词充满诗意,内涵丰富,曲调缓慢忧伤,加上Leonard沧桑嗓音的低吟浅唱,演绎出了一种清淡而悠长的回味。 Hallelujah的版本很多,其中最有影响力的还是美国著名创作型歌手Jeff Buckley的翻唱版本,被收录在其1994年的专辑"Grace"中。Jeff被U2的Bono形容为“噪海中的纯净一滴”,他的声音明丽甜蜜又性感飘渺,诠释起悲伤和记忆来却更令人印象深刻。 中国歌手邓紫棋在现场演唱会上翻唱了本曲。 英文歌词 Now I've heard there was a secret chord 我曾听闻一曲传奇中的旋律 That David played, and it pleased the Lord 是大卫弹奏来取悦上帝的赞颂 But You don't really care for music, do You? 但祢真正喜悦的(是人的作为,而)不是音乐,对吧? Well it goes like this 旋律是这样的 The fourth, the fifth F和弦,G和弦(复杂的心情无可言喻) The minor fall, the major lift 大小调起承转合(指戴维泣不成声的祷告颂唱,至五音不全) The baffled king composing Hallelujah

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英文典范歌谣一起唱1A1B1C歌词

1A 1.Are You Sleeping? Are you sleeping? Are you sleeping? Brother John, Brother John? Morning bells are ringing, Morning bells are ringing. Ding, ding, dong! Ding, ding, dong! 2.Ten Little Indians One little, two little, three little Indians,

Four little, five little, six little Indians, Seven little, Eight little, Nine little Indians, Ten little Indian boys. One little, two little, three little Indians, Four little, five little, six little Indians, Seven little, Eight little, Nine little Indians, Ten little Indian girls. 3.Happy Birthday to You Happy birthday to you. Happy birthday to you. Happy birthday, dear friend. Happy birthday to you.

4.Hot Potato One potato, two potatoes, Three potatoes, four, Five potato, six potatoes, Seven potatoes, more. 5.Hot Cross Buns Hot cross buns! Hot cross buns! One a penny, two a penny. Hot cross buns! If you have no daughters, Give them to you sons!

《战神的挑战2》图文流程攻略

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石器时代的食人魔,有铁头功技能:造成20伤害并震晕一回合,附加当前对方蓝魔法数值的伤害。

来自希腊神话故事的人身牛头怪守卫第一道闸门的开关,战斗时你的武器会被替换成一件“斗牛士的披风”(需要8行动点数),它的作用是防止被神牛冲倒。神牛的冲刺技能:造成10的伤害并击倒对方5个回合。另一个技能Gore:造成5的伤害,如果对方处于击倒状态则附加25点的伤害。 [pagesplitxx][pagetitle][/pagetitle] 这只枭守卫着南方闸门的开关,没有什么特殊的能力。

西方闸门开关由著名的美杜莎驻守,除了石化技能之外,它的毒武器造成14*8(回合)的伤害并给自己增加10的防御。其他生命和防御都较低,不难对付。拉下第三个开关,任务更新:逃离地精实验室。

看起来暴乱已经激怒了堕落的精灵,精灵boss和它的两个手下以及一个巨大的钢铁侠一起出现在这里。一番嘘寒问暖之后站在最前面的精灵族战士手持双刀前来切磋,解决掉开胃菜之后,对上身后那位女性战法师。她有一个Mirror Shield技能:将对方的防御值全部吸到自己身上,持续10+1/8自身蓝魔法的回合,而她初始防御就有47,所以使用该技能后基本上防御值超过100,注意使用减防技能。另一个Dark Blast技能如果紫色魔法多的话伤害也会很高,而且只消耗3的红色魔法。

English song-as long as you love me英文经典脍炙人口歌曲歌词解析

歌名:As Long As You Love Me 歌手:Justin Bieber 所属专辑:Believe Acoustic 作曲 : Persson Svensson 作词 : Persson Svensson As long as you love me yeah 只要你爱我就好 I'm under pressure, seven billion people in the world trying to fit in 我们在压力下跟着全世界70亿人适应这个社会 Keep it together, smile on your face even though your heart is frowning 紧紧相依,你心有困懑却面带笑容 But hey now, you know girl, we both know it's a cruel world 但是现在,宝贝你知道,我们都知道世界多么残酷 But I will take my chances 但我愿意(搏一搏)抓住我的机会 As long as you love me, we could be starving, 只要你爱我,我们可以挨饿(饥肠辘辘) We could be homeless, we could be broke 可以流离失所,也可以支离破碎 As long as you love me I'll be your platinum, I'll be your silver, i'll be your gold 只要你爱我,我是你的铂金,我是你的银,我是你的财富(我会不离不弃,无坚不摧,所向披靡)

战神的挑战1代全捕捉攻略

Arboreth 死亡腾蔓 第1列的骷髅头向右移7次 第7列的紫星向左移6次 第3列的红宝石向下移 第6列的绿宝石向下移 Arkliche 大巫妖 第3列的绿宝石向右移 第6列的绿宝石向左移 第2列的紫星向右移 第7列的紫星向左移 第2列的骷髅头向上移 第7列的骷髅头向上移 Catapult 攻城机 第2列的黄宝石向左移 第7列的绿宝石向右移 第4列的蓝宝石向右移 第4列的紫星向右移 第3、6列的闪光骷髅头向上移 Centaur 半人马 第3列的蓝宝石向右移 第6列的蓝宝石向左移 第2列的红宝石向右移 第7列的红宝石向左移 第4列的骷髅头向左移 第5列的骷髅头向右移 Dark Dwarf 黑暗矮子 第8列的绿宝石向上移 第6列最上方的骷髅头向右移 第3列最上方的绿宝石向右移 第1列的绿宝石向上移 第3列的红宝石向上移 第6列的绿宝石向左移 第4列的红宝石向上移 第6列的金币向下移 Doom Knight 末日骑士 第2、4、6、8行最上方的骷髅头向下移 第1(最上方)、3(最下方)、5(最下方)、7(最下方)行的骷髅头向下移第3、7行的骷髅头向上移

Dragon Spider 龙蜘蛛 第2列的骷髅头向右移 第7列的骷髅头向左移 第4列最上方的黄宝石向上移 第5列最上方的黄宝石向上移 第4列最下方的红宝石向左移 第5列的红宝石向右移 Elven Guard 精灵守卫 第2列最下方的黄宝石向右移 第7列最下方的黄宝石向左移 第2列最下方的绿宝石向右移 第2列的绿宝石向右移 第2列的骷髅头向左移 第7列最上方的绿宝石向下移 第7列的骷髅头向右移 Fire Elemental 火元素 第5列最上方的骷髅头向下移 第3列最上方的骷髅头向下移 第6列最上方的骷髅头向下移 Fire Giant 火巨人 第8列的金币向左移 第2列的闪光骷髅头向右移 第5列的骷髅头向下移 第1列的金币向右移 第5列的红宝石向右移 Flame Dragon 火焰龙 第2、4列最下方的骷髅头向左移 第2列的骷髅头向下移2次 第4列的黄宝石向左移 第4列最下方的红宝石向上移 第6、8列最下方的骷髅头向左移 第6列的骷髅头向下移 第8列的骷髅头向左移 第6列的骷髅头向下移 第8列的黄宝石向左移 Frost Dragon 霜龙 第3列上方第2个骷髅头向右移 第6列最上方的骷髅头向左移

《战神3》图文流程攻略

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喜欢搞基的-冥王哈迪斯在和你对话了,你明白不明白他话中的话呢……几句话之后获得新魔法“斯巴达军团”(怎么来的?有点莫名其妙~)接下来出现的一些敌人是给你练魔法的;面前有“地狱藤蔓”暂时还开不了,通过右方的锁链一路到对面,途中会有一些杂兵干扰,从锁链上下来之后补充一下生命以及魔法,继续赶路,跳下低处,别忘了背后有两个红魂箱子,然后向前推开大门,首先是一大堆被折磨的灵魂再被美杜莎虐待,上前解决掉两只美杜莎后大门便会打开,往左继续流程。 [pagesplitxx][pagetitle][/pagetitle]

一路向前到达“受折磨的皮尔埃托斯”处,开始一个小解谜,以皮尔埃托斯头上的平台为跳板,进入到里面的房间将“易燃的荆棘”推到对面地狱犬牢笼处,再回头跳上皮尔埃托斯头前方的平台,然后到达“易燃的荆棘”上方飞上上方的平台,触发机关放出地狱犬,几下攻击之后,触发QTE,骑上地狱犬自由的奔驰吧,清理掉路上的杂兵,驾驭地狱犬靠近皮尔埃托斯喷火,让他脱离苦海,随后处决胯下的地狱犬,去获取“阿波罗之弓”。 (使用方法是:按住L2锁定敌人,右摇杆切换目标,?射箭,按住?可以蓄力,带有穿透效果,杀伤力很可观。) 用阿波罗之弓燃烧掉场景中部上方的藤蔓,然后将“易燃的荆棘”推到如上图所示的位置,站在上面即可飞进地图中上方场景内奖励一个红魂箱子以及一个“凤凰羽毛”(增加魔法最大值物品)

[PSP]《战神》详细完美图文全攻略及心得

[PSP]《战神》详细完美图文全攻略及心得 游戏介绍 《战神Ω奥林匹斯之链》(God of War : Chains of Olympus)是以 PS2 上大畅销的《战神》(God of War)系列为题材的PSP 原创新作,本作由 Ready at Dawn 研发,充分发挥 PSP 所具备

的 3D 处理性能,呈现出不亚于 PS2 版壮阔的游戏场景以及细腻角色。 游戏承袭相同的故事背景与游戏类型,玩家将再度扮演斯巴达战士奎托斯,继续施展“浑沌双刃”等致命武器,面对全新的难关、敌人与奥林匹斯诸神的试炼,体验与不同于本传的原创故事剧情。游戏承袭 PS2 系列作的特色,在 PSP 上重现了广受欢迎的电影运镜式精采游戏画面与刺激的动作战斗系统,并加入全新的招式、关卡、机关与怪物,以及以希腊神话为基础的全新剧情。玩家将扮演斯巴达战士奎托斯,从人间的雅典一直到冥王哈帝斯的冥府之门,一路朝向地狱的深渊迈进,体验希腊神话中黑暗且残暴的世界,并对抗各种传说中的怪物以及强大的头目角色。 战神故事背景 人类不断制造战火,加上战神阿瑞斯在凡间不断的挑动纷争,使凡间陷入一片混乱。于是战神的香火日渐鼎盛,势力也一天比一天强大,终于招致了众神的不满和嫉妒。众神的矛盾不断加剧,阿瑞斯更开始了向别的神公开宣战。 斯巴达战士奎托斯,是斯巴达的军队统领,他体格过人,英勇善战,但为人残酷,贪婪,嗜战。某一年,他率领大军和北方的日尔曼人决战,尽管他使出浑身解数,斯巴达战士视死如归,

仍然无法挽回己方的败局,残酷的战斗中,斯巴达军渐渐处于下风,越来越多人被杀,领袖奎托斯更被日尔曼首领逼到绝境。 在敌人的刀快要刺下来,奎托斯生死的瞬间,英勇的斯巴达人向天怒吼:“阿瑞斯!!!!我乞求您的帮助,让我打败我的宿敌吧!!当我达成心愿,我的灵魂将属于您!!”话音刚落,一道闪电从天而降,击中奎托斯。一副带锁链的利刃紧紧地缠在了他的手上,日尔曼首领被奇迹惊得呆住了。奎托斯乘他不备,挥动了手上的双刀,那硕大的躯体在一瞬间就被砍得四分五裂,只剩下那头颅圆睁着充满困惑和不解的眼睛。阿瑞斯接受了斯巴达人的交易,战场上日尔曼战士都被无形的力量宰杀,好一场血腥的屠戮!战斗过后,阿瑞斯告诉斯巴达人,这刻起,你就是我的仆人,灵魂永远属于我,必须为我永世效劳,手上那不能取下的双刀就是契约的证明。 从此,奎托斯整天陷入无休止的战争中,不断地屠杀着,征服着。直到一天,他把战火烧到了一个村落,他肆无忌惮地杀戮着,见人就剁,还吩咐部下烧村。神庙旁的老妇极力地劝说他放过庙里的人,那是神圣的地方啊!可是奎托斯已经毫无人性了,他闯进庙中,见人就杀,不久,人们都倒在血泊中。杀红了眼的奎托斯却惊讶地发觉妻儿已经死在他眼前,而凶手正是他本人!这一刻,后悔,懊恼,愤恨同时涌上他的心头,人性和良知渐渐回到他的脑中。他认为这是阿瑞斯的陷阱,是让他彻底地为战神

战神1和2全文完整攻略

战神1图文攻略 冒险开始于停放在爱琴海的一个港口的一艘船上,首先,你会遇到一群怪物,干掉它们,然后打开地板上的舱盖进入船内。附近有绿魂,前面的路被一堆桑物挡着,用手中的刀砍掉后继续往前走,一直遇到一个九头蛇怪。它在攻击你前,会抖动它的耳朵,注意防御。在它死前,它上方会出现“圆环”标志,接近按“O”键发动“死忘之舞”,干掉它后,继续前行来到船的甲板上。甲板上,有一群会飞的怪物在攻击人群,干掉它们,(你可以杀死这些人而得到绿魂)。 之后,遇到一个九头蛇怪,站在它的“右前方”快速连击,小心防御。如果不小心被它抓住了,赶紧按“O”键挣脱。

干掉它后,打开你右边的一扇门得到一些“红魂”,然后跳进甲板上的洞口,往前游一段距离后,顺着一张网往上爬来到甲板的另一部分。在横梁中央有一个分贫口(往右边走能得到些“红魂”)。 在甲板的另一头的平台上有一群弓箭手,你需要在其下面放一个木箱子,才能上到那平台上,注意弓箭手可以毁坏你的箱子。当上了平台干掉他们后来到另一个甲板。 之后,你需要攀登一个梯子和一张网同时要干掉些敌人,当你到达桅杆的顶部时,你可以通过那个横梁往走得到些“红魂”之后顺着绳子荡到另一艘船上。

破坏掉三个木板墙出现一条通道(会得到一个“红魂”和一个“蛇发女怪”)顺着路进入船内,开始过场动画。动画过后,继续前进,在角落处有一些蓝魂生命绿魂。顺着一张很长的网来到甲板上,遇到九头蛇怪家族,经过一场战斗,干掉它们后,(详细战斗请读者自行体会),爬进最大的那只的喉咙里去“船长的关键”.返回甲板,跳上板条箱来到右侧的平台上,(在平台上得到蛇眼)顺着绳子荡到之前的那个甲板上。然后爬到之前你来过的平台上,穿过门口,进入船长门。(用“船长的关健”) 一开始有一个“可爱”的迷你游戏,你可以得到些“红魂”。 之后,爬上船另一尽头的梯子来到甲板,右边有和条通往船坞的通道,上了船坞往左走,干掉些敌人后来到一升降平台,跳过其右边的堵破墙后,再跳过一个

英文歌词

1、《Mister Sun》 Oh Mister Sun, Sun, Mister Golden Sun, Please shine down on me. Oh Mister Sun, Sun,Mister Golden Sun, Hiding behind a tree… These little children , Are asking you To please come out So we can play with you. Oh Mister Sun, Sun,Mister Golden Sun, Please shine down on me! Oh Mister Sun, Sun, Mister Golden Sun, Please shine down on me. Oh Mister Sun, Sun, Mister Golden Sun,Hiding behind a tree…These little children Are asking youTo please come out So we can play with you. Oh Mister Sun, Sun,Mister Golden Sun, Please shine down on,Please shine down on, Please shine down on me! 2、Mango Walk My brother did a tell me That you go mango walk You go mango walk(2×) My brother did a tell me That you go mango walk And pick all the numbe r ?leven 3、Mosquito Mosquito one, Mosquito two. Mosquito jump in the old man ,shoe Zzzzzzzz(clap the mosquito ) 4、Artist:harrybelafonte Songs Title:coconut woman (Coconuts, coconuts) (Coconuts, coconuts) Coconut woman is calling out And everyday you can hear her shout Coconut woman is calling out And everyday you can hear her shout Get your coconut water (Four for five) Man, it's good for your daughter (Four for five) Coco got a lotta iron (Four for five) Make you strong like a lion (Four for five) A lady tell me the other day No one can take her sweet man away I ask her what was the mystery She say coconut water and rice curry You can cook it in a pot (Four for five) You can serve it very hot (Four for five) Coco got a lotta iron (Four for five) Make you strong like a lion (Coconuts, coconuts) Coconut woman says you'll agree Coconut make very nice candy The thing that's best If you're feeling glum Is coconut water with a little rum It could make you very tipsy (Four for five) Make you feel like a gypsy (Four for five) Coco got a lotta iron (Four for five) Make you strong like a lion (Four for five) Ah, play that thing Coconut woman is calling out And everyday you can hear her shout Coconut woman is calling out And everyday you can hear her shout Get your coconut water (Four for five) Man, it's good for your daughter (Four for five) Get your coconut candy (Four for five) Make you feel very dandy (Four for five) Coco, coco, coco... Coconut, coconut Coconut, coconut... -

PSP战神斯巴达之魂图文流程攻略

PSP战神斯巴达之魂图文流程攻略 剧情交代完后,开始可操控,第一战是在船上,这很容易让人想起家用机上的一代.不过这次的敌人是人鱼. 消灭掉一批敌人后,看到远处的友船被章鱼腕搅碎.接着进船舱.继续虐人鱼.此时,可以使用 L+O键使出一招冲向敌人然后将敌人扑倒扔出去的招数.出船舱后会看到一只章鱼腕来敲你,注意用翻滚(L+R+摇杆)躲避.攻击挡路的2个章鱼腕.把尽头的一个蛇形章鱼腕砍死后开始剧情. 然后遇到大鱼,大鱼要打个2,3次.这是第一次.它会掌击等,掌击伤害较大.大鱼受到一定攻击后会换个地方出来.反正继续抽它.出现O后,需要用边上的钩子把它吊起来,然后就是QTE,之后来到亚特兰蒂斯岛上. 跃入水中,来到第一个记忆点处. 从右侧沿墙边攀岩到一处平台,出现敌人.击破一处墙壁后出现通路.继续前进.利用一个光点做秋千点来到一个平台,平台上有一个牛头人,新手可能比较难对付.注意用翻滚保持距离. 此时大鱼又来骚扰你,砍断它的一条腕子吧.之后对付牛头人.接着拉动机关.上方的栅栏打开. 攀岩上去.经过一条羊肠小道后来到一处墙壁前,需要WALLCLIMB. 爬到顶上后来到一处流水的平台,这里有敌人在猎杀平民,貌似是"斧头帮"的. 就算是斧头帮,奎爷也找抽. 之后开门,用石头压在一处开关上,在瀑布处利用光点跳跃即可继续前进. 经过一阵攀爬,来到thanatos之庙的DEATHGATE.而普通人是无法穿越这里的,需要用KERES的头骨才行.于是奎爷调头找其他路去了.此处有个记忆点. 继续前进,进入一个房间后,拉下机关,圆形平台开始上升,敌人开始掉下来. 经过水道后来到亚特兰蒂斯城.进城前,先享受下滑水,注意按X键 来到一个大平台上,出现独眼巨人.攻击力,速度都不错,注意回避,别硬磕. 来到一间有雕像的地方,按住O一段时间后蓄力踢开雕像,可以潜水通过. 在到达大平台前的桥梁会倒塌,注意不要掉下去死掉.这里有个记忆点. 接下来是波塞冬神殿. 进入神殿后,奎爷看到了儿时的情景 之后看到了自己的母亲.继续剧情 在母亲说出奎爷的父亲是谁后,就变成了一只怪物.最后奎爷将其击倒,母亲也恢复正常,并获得解放. 之后得到callisto''sarmlet. 紧接着得到魔法:亚特兰蒂斯之眼.可以放出直线型光线攻击. 之后就被大鱼带走.来到海底火山附近.此处有记忆点. 通过爬墙壁来继续前进,途中有会吐火球的怪,爬墙时机动性不好,注意下. 经过2个光点跳跃来到caldera.这里的圆形平台上有火鸟,按O用投技比较好解决.

听的圣诞节英语歌曲

听的圣诞节英语歌曲 下面是一些圣诞节英文歌曲推荐! 1、Everybody Knows I Love U 圣诞表白 2、Hallelujah-Alexandra Burke圣诞单曲销售冠军 3、圣诞必听英文歌曲John Lennon(Happy Christmas) 4、豌豆公主Kylie Minogue圣诞情调Santa Baby 5、小天后Taylor Swift演绎缤纷圣诞Last Christmas 6、NIKE最新圣诞广告歌曲完整版 7、Lady GaGa 欢乐圣诞单曲Christmas Tree 8、最畅销圣诞歌Mariah Carey(All I Want For Christmas Is You) 9、超人气童星Justin Bieber在奥巴马总统面前献唱圣诞歌曲 10、可爱童声贺圣诞When Christmas comes to town 欢乐合唱团相约快乐圣诞 Glee Cast - Last Christmas 美国福克斯电视台于2009年推出的热门青春音乐剧《欢乐合唱团》Glee盛邀剧中的男女主演们,包括Lea Michele, Amber Riley, Cory Monteith, Kevin McHale, Jenna Ushkowitz, Chris Colfer, Dianna Agron, Mark Salling等一席欢乐合唱团的团员们齐齐出动,为我们带来了这首欢快的经典翻唱"Last Christmas"。 绯闻女孩Queen B喊你回家过圣诞 Leighton Meester - Christmas "Christmas (Baby Please Come Home)"是Darlene Love于1963年发表的经典圣诞歌曲,后被乐队U2、乐坛天后Mariah Carey翻唱。

战神 斯巴达之魂 图像攻略

游戏名称 战神Ω斯巴达之魂 游戏原名 God of War: Ghost of Sparta 游戏制作 SCEA 游戏发行 Sony Computer Entertainment. 游戏平台 PSP 游戏类型 ACT 游戏人数 1人 游戏发售 2010.11.05 游戏载体 UMD/下载 游戏版本 欧版

操作设定 方向.↑魔法-北风神号角 方向.←魔法-厄里尼厄斯降罪 方向.→魔法-亚特兰蒂斯之眼 方向.↓斯巴达武装/雅典娜之刃切换 摇杆控制奎爷移动 方块轻攻击 三角重攻击 圆圈投技 叉子跳跃.可二段 R按住发动希拉之祸 L防御.敌人攻击前防御可发动弹反start游戏菜单.查看装备道具.升级装备selec t 系统菜单

片头剧情过后.船甲板上和雅典娜神像对话后.进入教学战斗.就是基本熟悉下操作.进入船舱后 出口边上打破门有红魂宝箱.

出门后会遇到海怪斯库拉的触角.和其身上类似寄生虫一样的小怪物.首先要攻击缠绕在甲板上的两个大触手.这里需要注意的是第二个触手抬起后如果不迅速通过的话.触手会继续缠绕船体来挡路.之后QTE搞定带嘴的触手后进入BOSS战 战神斯巴达之魂详细图文攻略已完结 2010年11月09日15:20腾讯游戏我要评论(9) 字号:T|T

和系列一样.战神的第一个BOSS战都是气势十足的.海怪斯库拉.也是很有气势的.不过这东西总感觉和PSP上一代战神第一个BOSS类似.斯库拉战斗分三个阶段.第一阶段.会用触手三连击.可以防御.有时会用爪子重击地面.不可防御.只要注意回避重击即可.猛打头部后其会从场景另一边出现.这次会用嘴进行攻击.还会放小寄生虫.搞定后再次从初始位置出现.注意的是这次出现是附带一次大范围攻击判定的.搞定后QTE结束.

hallelujah英文歌词

I've heard there was a secret chord That David played, and it pleased the Lord But you don't really care for music, do you? It goes like this The fourth, the fifth The minor fall, the major lift The baffled king composing Hallelujah Hallelujah, Hallelujah Hallelujah, Hallelujah Your faith was strong but you needed proof You saw her bathing on the roof Her beauty in the moonlight overthrew you She tied you to a kitchen chair She broke your throne, and she cut your hair And from your lips she drew the Hallelujah Hallelujah, Hallelujah Hallelujah, Hallelujah Baby I have been here before I know this room, I've walked this floor I used to live alone before I knew you. I've seen your flag on the marble arch Love is not a victory march It's a cold and it's a broken Hallelujah Hallelujah, Hallelujah Hallelujah, Hallelujah Maybe there’s a God above But all I’ve ever learned from love Was how to shoot at someone who outdrew you It’s not a cry you can hear at night It’s not somebody who has seen the light It’s a cold and it’s a broken Hallelujah Hallelujah, Hallelujah Hallelujah, Hallelujah I did my best, it wasn't much I couldn't feel, so I tried to touch I've told the truth, I didn't come to fool you And even though it all went wrong I'll stand before the Lord of Song With nothing on my tongue but Hallelujah

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