园林建筑景观设计外文翻译文献

园林建筑景观设计外文翻译文献
园林建筑景观设计外文翻译文献

文献信息

文献标题:Digital Tools in Landscape Architecture(景观设计中的数字工具)

文献作者:N ?itavska,A Mengots

文献出处:《Scientific Journal of Latvia University of Agriculture Landscape Architecture and Art》,2017,11(11):42-50

字数统计:英文2507单词,13798字符;中文4104汉字

外文文献

Digital Tools in Landscape Architecture Abstract Nowadays professional tools in landscape architecture are more related to digital tools. Landscape architects’ hand powered tools have been replaced by computers and digital tools where the traditional techniques are supplemented with 3D modelling and animation for landscape planning in different scales and for different projects levels. The main aim of this paper is to understand and analyse the use of digital tools in landscape architecture and planning in Latvia. For the collection of data for this study a questionnaire was designed and sent to Latvian landscape architects and planners. The questions it included were on how landscape architects and planners use digital tools for the representation of their sketches and ideas and on what kind of digital tools they use in different landscape types and scales. Results showed that all the surveyed landscape architects use digital tools in their everyday professional practice – for landscape design or assessment. Most of them also still use the traditional drawings by hand for draft sketches and ideas, but for communication with public, projects and designs elaborated by digital tools are used. Landscape architects have emphasized the great potential of digital tools for enhancing communication between the landscape architect and the potential user. Digital tools (visualizations, animations, 3D models, etc.) allow the potential user to participate in the landscape planning process and easily imagine the landscape before it is created.

Today landscape architects use digital tools to produce the final project presentation images (visualizations) in the landscape planning processes for selling of the project. However, we believe that in future there is a potential for using digital tools more as a communication tool, which can help in contacting clients at various levels of the project implementation, especially in the early stages of the design.

Keywords: digital tools, visual communication, landscape architecture

Introduction

Th e landscape architect’s daily work is associated with landscaping projects of varying scales, specifics and levels, landscape research or landscape management planning. The landscape architect's profession is comparatively new – dating back a little over a hundred years ago, when in 1863 the Board of Central Park Commission in New York City approved a landscape architect's position. Since then, this new profession had officially gained more stability and recognition in its development. In landscape architecture arts and professional knowledge in the field of landscape planning as well as social, ecological and mental aspects are closely intertwined. The results of day-to-day landscape architect’s work are often subject to public criticism and perception, thus influencing the ivolvement of the residents in the issues of landscape conservation, planning, design and installation.

How do information transfer and communication take place? What tools can a landscape architect use to more effectively prepare quality information, simultaneously making it easier for the residents and clients to perceive the ideas. Nowadays more and more digital tools are being used in the field of landscape architecture, which, on the one hand facilitates the presentation of the results of the remote landscape architect's work, but on the other hand reduces the possibility of using traditional drawing methods without additional processing and also leaves no room for direct communication.

Digital tools allow the landscape architects to use new approaches and methods in planning and communicating about landscape planning, conservation, renovation, or installing issues. In several studies the use of digital tools has been particularly

emphasized in landscape architecture and planning in order to improve the project perception and communication among landscape architects and professionals, residents, clients as well as colleagues. The use of these digital tools is diverse, and it is adjustable to the projects of different scales and complexity in different stages of development: illustrative, immersive, interactive, intuitive and intensive.

So, one of the aspects is the communication with clients and residents. A part of this communication is the emotional design which does not depict the real function of landscape or real proportions, but influence the clients and residents through artistic tools at the emotional level. The authors in their study call that kind of emotional design a “wow effect” which works not only in landscape architecture b ut also in all the design fields throughout the world and it is more oriented towards selling of the product. Overall, the result of the landscape architect’s work – a project or an installed object – includes the emotional aspect of art, therefore it always involves a subjective evaluation.

Exactly what landscape elements or project parts must the clients and residents most often evaluate or read from the designs made by landscape architects? Does the use of versatile digital tools make it easier and with higher qualitaty to perceive the landscape elements? Communication has always been acknowledged to be one of the most significant aspects in the process of landscape design. The communication process mainly takes place between the landscape architect and the clients, as well as between two professionals. It is essential when a project is being prepared for real construction.

Most often in landscape characterisation such elements as terrain, building or architectural objects, vegetation, roads, surfacing, water elements are used, which overall characterise the versatile essence of the landscape in its elements. But also, such factors as the accessibility of the landscape, its scale, colour, texture and the materials found in the landscape, the emotional factor of the total image, versatility of landscape, its uniqueness and rarity are important. Many of these factors and elements are influenced by subjective perception, thus making it difficult to objectively evaluate the results of the landscape projects.

In our study we have chosen those landscape evaluation criteria which most vividly characterise the project idea, the main parameters and also the essence of the design:

?the placement of elements in the landscape;

?the perception of the design on the whole and the idea of the project;

?vegetation – the existing and planned woody plants;

?inclusion of the objects in the environment, connection with the adjoining territories;

?perception of the proportions of space and elements;

?terrain.

The study deals with the digital tools in landscape architecture. In the current study digital tools have been analysed and compared, information about the most popular digital tools, their choice and use in the field of landscape architecture in Latvia has been obtained and the perception aspects for the types of visualization in the projects of landscape architecture have been evaluated.

Methods

The study consists of two parts:

?the first part presents information about the most popular digital tools, their choice and habits of use in the field of landscape architecture – the evaluation method of the use of digital tools has been used. This information was obtained from the results of the survey on the habits of the use of digital tools in the field of landscape architecture in Latvia where the representatives involved in the field of landscape architecture participated;

?in the second part of the study the perception aspects of landscape architecture visualization materials have been evaluated by means of the photography method –the evaluation method of perception aspects of visualization types has been used.

The evaluation method of the use of digital tools

Within the framework of the research, a survey was conducted to find out the

most popular digital tools, their choice and use in the field of landscape architecture in Latvia. In Latvia actively working Latvian Association of Landscape Architecture. In the 2017 association had approximately 100 members, who are specialists in the field, of which 23 are certified landscape architects. In the field of landscape architecture in Latvia there is approximately 10 companies. 20 professionals from different education levels in the field of landscape architecture: the secondary professional – 1; Bachelor – 12; master's degree – 4; PhD –3 was participated in survey. The online survey from March to April of 2017 was carried out using systematic gathering of data from the target audience (professionals of the landscape architecture) characterized by the invitation (e-mail) of the respondents and the completion of the questionnaire over the World Wide Web, using software www.visidati.lv. All twenty individuals who filled in the questionnaire forms were included in the data processing.

The questionnaire consisted of eleven questions. At the beginning of the questionnaire the data about the respondents’ education level and working experience in the field of landscape architecture were obtained. Further on the questions were associated with the digital tools the respondents use and the habits of their use, preconditions and goals. At the end of the questionnaire, the survey participant's opinion on digital tools in the field of landscape architecture was collected. MS Excel software was used to compile the collected data and to interpret the results.

Evaluation method of the perception aspects of visualisation materials types In the current study the photography comparative method was used in determining the perception aspects of visualization materials types of landscape architecture design. The evaluation of the perception aspects of visualization materials types consisted of four stages.

In the first stage, the materials for designing visual materials were obtained. In the second stage, within the framework of one project, using different digital tools, visual materials were created, which in the third stage were evaluated by the present and future professionals of landscape architecture as well as representatives of other professions. The last stage was planned for summarizing the results obtained from the

respondents.

The visual materials were prepared for Tradition Square of the town of Plavinas, in Latvia during the development of the technical project in January/February of 2017. The territory is located in Plavinas among Tirgus, Rainis and Daugava streets. The project has been developed with an aim to regain the lost identity of Tradition Square and connect it with the bank of the Daugava river. According to the project Tradition Square will be developed as a modern public outdoor space, incorporating both - a place for people to gather and fulfil the function of a green zone and recreation, thus radically changing the spatial planning of the existing territory –the network of pathways and layout of a green zone, at the same time showing respect to the existing valuable plantings to be preserved.

In total, four visual materials were prepared – a technical plan, an animation, a poster and an interactive 3600panorama using CAD, 3D modelling and Image processing tools. During the process of designing visual materials, several computer software programmes were used – AutoCad, Sketchup, Adobe Photoshop, V-Ray for SketchUp and Lumion3D.

To have the opinion of Lat via’s landscape architects and the professionals of the respective field on the designed visual materials, a queationnaire was created. The online survey was carried out using systematic gathering of data from the target audience (professionals and students of the landscape architecture, Latvian citizens) characterized by the invitation (e-mail) of the respondents and the completion of the questionnaire over the World Wide Web, using software Google forms from March –April of 2017. In total, 81 respondents were involved. The questionnaire included eight questions. The respondents were asked to evaluate the following parameters: the layout of the elements in the planned landscape, perception of the design as a whole and the project idea, vegetation – the existing and planned woody plants, the inclusion of the object in and harmonizing it with the existing environment, linkage with the adjoining territories, perception of the proportions of the space and elements and terrain. At the beginning of the questionna ire the data about the respondents’ profession and age were obtained, whereas in the middle part the respondents’

opinions about the perceiving capacity of the visualization types were analysed. At the end of the questionnaire the respondents were requested to express their opinion about the visualization types they saw. MS Excel software programme was used for summarizing the data and interpreting the results.

Conclusions

In recent years, more and more attention has been paid to the use of digital tools and project visual representing in Latvia. The standards for visual representing materials of the project have been developed, as well as tasks for the digitalization of the construction documents circulation, facilitating a gradual transition to electronic data circulation and storage, using the latest technologies and world best practices.

Summing up information about digital tools, their disadvantages are clear: the lack of qualitative specially designed tools for landscape architects when working in 3D modelling – lack of plant assortment or it is not sufficiently realistic and for the modelling of the landscaping elements in the terrain and the integration of objects in it is complicated and requires additional work; the lack of specific BIM software to provide better quality collaboration with professionals of other sectors during the design process and efficient file sharing.

Although digital design possibilities, project development time, qualitative exchange of information with the client and data exchange opportunities are acknowledged to be the main prerequisites for the use/ non-use of a digital tool in the design process, the software price and skills to operate the tool have also been mentioned. The prices of software, compared to market prices in Latvia in this respective field, in respondent’s opinion are very often too high, which limits the use of these tools. There is also a lack of skills in handling the digital tools available, but there is also a desire to acquire and expand knowledge about these tools.

Landscape architecture professionals in Latvia mainly use CAD, image processing and 3D modelling tools during project development. GIS, Virtual reality and BIM tools are not widely used in the design process among landscape architects in this country. An almost 100 percent use of computer-aided design tools is explained

by the development of plans that are required for each project. For the developing of the visual material, while presenting the idea, the image processing and 3D modelling tools have gained great popularity. According to the results of the survey these tools tend to be used in combination with each other.

The results of the survey of determining the perception aspects of visual types showed that the technical project does not fully allow the residents to get an idea of the project, but the 3D visualization types –animation and the interactive 360°panorama perfectly complement the 2D visualization types. Among the residents there were also respondents who emphasized that the interactive 360° panorama is better than animation because it is less intense. The professionals acknowledged that it is best to perceive a project when it is viewable both two-dimensionally and three-dimensionally, as in each type of visualization it is possible to appreciate some other aspect of the project. The perception of information from CAD technical drawings for professionals is facilitated by the fact that they work with them on a daily basis.

Complex use of digital tools in landscape design process are more helpful for understanding of landscape projects parts: placement of landscape elements; design; vegetation; connection of the planned object with the surrounding environment; proportion of space and elements; terrain.

中文译文

景观设计中的数字工具

摘要如今,景观设计中的专业工具更多的是与数字工具相关联的。景观设计师的手动工具已被计算机和数字工具所取代,传统的技术被三维建模和动画所补充,用于不同规模和不同项目级别的景观规划。本文的主要目的是了解和分析数字工具在拉脱维亚的景观设计和规划中的使用情况。为了收集本研究的数据,我们设计了一份调查问卷,并将其发送给拉脱维亚景观设计师和规划师。它包含

的问题是景观设计师和规划师如何使用数字工具来表达他们的草图和想法,以及他们在不同景观类型和规模中使用何种数字工具。结果显示,所有接受调查的景观设计师在他们的日常专业实践中都使用数字工具,用于景观设计或评估。他们中的大多数人仍然使用传统的手绘草图和想法草图,但是为了与公众沟通,使用了数字工具来阐述项目和设计。景观设计师强调了数字工具在加强景观设计师与潜在用户之间沟通方面的巨大潜力。数字工具(可视化、动画、3D模型等)允许潜在用户参与景观规划过程,并在景观创建之前轻松地想象景观。今天,景观设计师使用数字工具在景观规划过程中生成最终项目演示图像(可视化),以便销售该项目。但是,我们认为,今后有可能更多地将数字工具用作一种通信工具,这有助于在项目实施的各个阶段,特别是在设计的早期阶段,与客户联系。

关键词:数字工具,视觉传达,景观设计

简介

景观设计师的日常工作与不同规模、不同特征、不同层次的景观设计项目、景观研究或景观管理规划有关。景观设计师的职业相对较新,可追溯到一百多年前,当时在1863年,纽约市中央公园委员会董事会批准了景观设计师的职位。从那以后,这个新职业在其发展中正式获得了更多的稳定性和认知度。景观规划领域的景观设计艺术和专业知识以及与社会、生态、心理等方面是紧密交织在一起的。日常景观设计师的工作成果往往受到公众的批评和认知,从而影响居民在景观保护、规划、设计和安装等问题上的变化。

如何进行信息传递和沟通?景观设计师可以使用哪些工具来更有效地准备高质量的信息,同时使居民和客户更容易理解这些想法。如今,越来越多的数字工具被用于景观设计领域,这一方面有助于展示远程景观设计师工作的成果,另一方面也减少了使用传统绘图方法没有额外的处理,也没有直接交流的空间这些不便性。

数字工具允许景观设计师在规划和交流有关景观规划、保护、翻新或安装的问题时使用新的方法和途径。在一些研究中,在景观设计和规划中特别强调数字工具的使用,以改善景观设计师和专业人员、居民、客户以及同事之间的项目感知和沟通。这些数字工具的使用是多种多样的,并且可以在不同发展阶段对不同

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研究钢弧形闸门的动态稳定性 牛志国 河海大学水利水电工程学院,中国南京,邮编210098 nzg_197901@https://www.360docs.net/doc/9b8772621.html,,niuzhiguo@https://www.360docs.net/doc/9b8772621.html, 李同春 河海大学水利水电工程学院,中国南京,邮编210098 ltchhu@https://www.360docs.net/doc/9b8772621.html, 摘要 由于钢弧形闸门的结构特征和弹力,调查对参数共振的弧形闸门的臂一直是研究领域的热点话题弧形弧形闸门的动力稳定性。在这个论文中,简化空间框架作为分析模型,根据弹性体薄壁结构的扰动方程和梁单元模型和薄壁结构的梁单元模型,动态不稳定区域的弧形闸门可以通过有限元的方法,应用有限元的方法计算动态不稳定性的主要区域的弧形弧形闸门工作。此外,结合物理和数值模型,对识别新方法的参数共振钢弧形闸门提出了调查,本文不仅是重要的改进弧形闸门的参数振动的计算方法,但也为进一步研究弧形弧形闸门结构的动态稳定性打下了坚实的基础。 简介 低举升力,没有门槽,好流型,和操作方便等优点,使钢弧形闸门已经广泛应用于水工建筑物。弧形闸门的结构特点是液压完全作用于弧形闸门,通过门叶和主大梁,所以弧形闸门臂是主要的组件确保弧形闸门安全操作。如果周期性轴向载荷作用于手臂,手臂的不稳定是在一定条件下可能发生。调查指出:在弧形闸门的20次事故中,除了极特殊的破坏情况下,弧形闸门的破坏的原因是弧形闸门臂的不稳定;此外,明显的动态作用下发生破坏。例如:张山闸,位于中国的江苏省,包括36个弧形闸门。当一个弧形闸门打开放水时,门被破坏了,而其他弧形闸门则关闭,受到静态静水压力仍然是一样的,很明显,一个动态的加载是造成的弧形闸门破坏一个主要因素。因此弧形闸门臂的动态不稳定是造成弧形闸门(特别是低水头的弧形闸门)破坏的主要原是毫无疑问。

建筑景观语言(英文翻译)

Cover封面 Content目录 Design Explanation设计说明 Master Plan总平面 Space Sequence Analysis景观空间分析 Function Analysis功能分析 Landscape Theme Analysis景观景点主题分析图 Traffic Analysis交通分析 Vertical Plan竖向平面布置图 Lighting Furniture Layout灯光平面布置示意图 Marker/Background Music/Garbage Bin标识牌/背景音乐/垃圾桶布置图Plan平面图 Hand Drawing手绘效果图 Section剖面图 Detail详图 Central Axis中心公共主轴 Reference Picture参考图片 Planting Reference Picture植物选样 材料类: aluminum铝 asphalt沥青 alpine rock轻质岗石 boasted ashlars粗凿 ceramic陶瓷、陶瓷制品 cobble小圆石、小鹅卵石 clay粘土 crushed gravel碎砾石 crushed stone concrete碎石混凝土 crushed stone碎石 cement石灰 enamel陶瓷、瓷釉 frosted glass磨砂玻璃 grit stone/sand stone砂岩 glazed colored glass/colored glazed glass彩釉玻璃 granite花岗石、花岗岩 gravel卵石 galleting碎石片 ground pavement material墙面地砖材料 light-gauge steel section/hollow steel section薄壁型钢 light slates轻质板岩 lime earth灰土 masonry砝石结构

服装设计参考文献

参考文献 [1]李平.面料再造的艺术表现力[J].服装设计师,2009,10 [2]艺术与设计[J].2011.05 [3]马慧颖,肖圣颖.浅谈环保主义影响下的服装设计[J].才智,2009,06 [4]李苏君,彭景荣.三宅一生与解构主义服装[J]. 美与时代2010, 01 [5]余建春.服装市场调查与预测[M]. 北京:中国纺织出版社,2002 [6]服装设计师.月刊.[J] .服装设计师杂志社,2008.01 [7]肖文陵,李迎军.服装设计[M].北京:清华大学出版社,2006 [8]许星.服饰配件艺术[M]. 北京:中国纺织出版社,2005 [9]罗森.魅力先生[J].青年与社会,2006,04 [10]李霞云.服装造型设计[M].上海:上海纺织工业专科学校,2008 [11]刘瑞璞.服装纸样设计原理与技术(男装编)[M].中国纺织出版社,2003 [12]尹定邦.设计学概论[M].衡阳:湖南科学科技出版社,2001.10 [13]原研哉. 设计中的设计[M],济南:山东人民出版社,2006 [14]吴静芳. 服装配饰学[M].上海:东华大学出版社,2004.1 [15]刘元凤. 服装设计学[M],北京:高等教育出版社,2005 [16]肖文陵.李迎军.北京:服装设计[M]. 北京:清华大学出版社.2006 [17]谢锋.时尚之旅(第二版)[M]. 北京:中国纺织出版社,2007 [18]李采姣.时尚服装设计[M]. 北京:中国纺织出版社,2007 [19](美)多丽丝·普瑟.穿出影响力[M]. 北京:中国纺织出版社,2006 [20]袁利.打破思维的界限[M]. 北京:中国纺织出版社,2005

外文文献—动画讲课教案

外文文献—动画

Animation Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions to create an illusion of movement. The effect is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in several ways. The most common method of presenting animation is as a motion picture or video program, although there are other methods. Early examples An Egyptian burial chamber mural, approximately 4000 years old, showing wrestlers in action. Even though this may appear similar to a series of animation drawings, there was no way of viewing the images in motion. It does, however, indicate the artist's intention of depicting motion. Five images sequence from a vase found in Iran There is no single person who can be considered the "creator" of film animation, as there were several people working on projects which could be considered animation at about the same time. Georges Méliès was a creator of special-effect films; he was generally one of the first people to use animation with his technique. He discovered a technique by accident which was to stop the camera rolling to change something in the scene, and then continue rolling the film. This idea was later known as stop-motion animation. Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting to convey the perception of motion. An Egyptian burial chamber mural , approximately 4000 years old, showing wrestlers in action. Even though this may appear similar to a series of animation drawings, there was no way of viewing the images in motion. It does, however, indicate the artist's intention of depicting motion. A 5,000 year old earthen bowl found in Iran.It has five images of a goat painted along the sides. This has been claimed to be an example of early animation. However, since no equipment existed to show the images in motion, such a series of images cannot be called animation in a true sense of the word. A Chinese zoetrope-type device had been invented in 180 AD. The phenakistoscope, praxinoscope, and the common flip book were early popular animation devices invented during the 19th century. These devices produced the appearance of movement from sequential drawings using technological means, but animation did not really develop much

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