Categories and Subject Descriptors H.4.3 [INFORMATION SYSTEMS APPLICATIONS] Communications

Categories and Subject Descriptors H.4.3 [INFORMATION SYSTEMS APPLICATIONS] Communications
Categories and Subject Descriptors H.4.3 [INFORMATION SYSTEMS APPLICATIONS] Communications

Fourth Frame Forums: Interactive Comics for Collaborative Learning

Andrew S. Gordon

Institute for Creative Technologies

University of Southern California

13274 Fiji Way, Marina del Rey, CA 90292 USA

+1 310 574 5715

gordon@https://www.360docs.net/doc/a02173309.html,

ABSTRACT

In this paper, we describe Fourth Frame Forums, an application that combines traditional four-frame comic strips with online web-based discussion forums. In this application, users are presented with a four-frame comic strip where the last dialogue balloon of the fourth frame is left blank. By typing a statement into this dialogue balloon, the user creates a new discussion thread in the forum, where the user’s dialogue choice can be critiqued and discussed by other users of the forum. We argue that Fourth Frame Forums provide an elegant and cost-effective solution for online education and training environments for communities of learners. We provide examples from the domain of US Army leadership development, and compare Fourth Frame Forums to alternative methods of story-directed simulation and training. Categories and Subject Descriptors

H.4.3 [INFORMATION SYSTEMS APPLICATIONS]: Communications applications – bulletin boards

General Terms

Human Factors.

Keywords

Discussion forums, Collaborative learning, Comics

1.DESIGN OBJECTIVES

Contemporary computer-based education and training systems are effective to the degree in which they can incorporate four complimentary design characteristics:

Situated learning: Conceptual knowledge is a product of the activity, context, and culture in which it is developed and used [2]. Accordingly, computer-based education and training should present students with situations that mirror the contexts in which their acquired skills will be exercised. Guided instruction and tutoring: The acquisition of knowledge and skills is demonstrably more effective when learners are given one-on-one feedback and coaching by an experienced tutor [1]. Multimedia: Multimedia presentations can help people learn certain types of information, particularly when they encourage dual coding of the information, when the media support one another, and when learners have low prior knowledge or aptitude for the subject matter [8].

Narrative environments: Stories about one’s experiences and the experiences of other are the fundamental constituents of human memory, knowledge, and social communication [9]. Accordingly, computer-based education and training should be set in narrative-rich environments that support the learner’s memory of the experience as a story.

Remarkably, the adoption of these four design characteristics has become nearly commonplace in contemporary research on immersive learning environments (e.g. [11], [4], [5]). However, also commonplace is the stratospheric costs associated with developing these prototypes, which typical include the labor of computer programmers, scriptwriters, 3D modelers, animators, voice talent, and sound engineers. Even worse, very little of this development effort is ever reused across multiple education and learning applications, making situated, guided, multimedia, narrative learning outside of the financial reach of the vast majority of educators who would like to use these approaches to meet their own education and training objectives.

In this paper, we explore a practical research question: What is the minimal computer-based education and training application that supports situated learning and guided instruction in a multimedia narrative environment?

Our design solution is an application called Fourth Frame Forums, which combines traditional four-frame comic strips with online web-based discussion forums. Fourth Frame Forums present realistic situations to learners using the narrative multimedia genre of the comic strip, allow them to make decisions in the form of character dialogue, and support traditional and peer tutoring through a modified discussion forum mechanism. In this paper we describe Fourth Frame Forums using examples from the education and training domain of US Army leadership skills. We then describe the innovative authoring methodology that training developers can use to create their own Fourth Frame Forums.

Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee.

MM’06, October 23–27, 2006, Santa Barbara, California, USA. Copyright 2006 ACM 1-59593-447-2/06/0010…$5.00.

2. FOURTH FRAME FORUMS

A Fourth Frame Forum i s a web-based educati on and trai ni ng application built on top of a traditional threaded online discussion forum website. Like these traditional systems, the site is divided into individual forums , each containing topic posts from di fferent users, whi ch are then di scussed i n threaded replies from other users and/or moderators. However, each of these three elements takes a different form and plays a different role.

F i rst, each i nd i v i dual forum i n the Fourth Frame Forums appli cati on i s bui lt around a graphi cal comi c stri p, an episode . These episodes are presented as four-frame comic strips depicting a reali sti c fi cti onal si tuati on where characters are faced wi th a difficult problem or with a contentious issue. Typically, the first frame sets the context, the second frame presents a problem to be resolved, and the thi rd frame develops the problem to the poi nt where some deci sion must be made. In the fourth frame, one of the characters makes a decision by saying something to one of the other characters. However, the dialogue balloon of this character is always left blank, to be filled in by the users of the forum. Second, Fourth Frame Forum changes the mechani sm by whi ch user posts are created i n the di scussi on forum. Users make all posts by deciding what they would say if they were in the same si tuati on as the character i n the fourth frame, and typi ng these words di rectly i nto the blank di alogue balloon. In addi ti on, the user provides an explanation for why they believe their decision is the best given the situation by typing into a textbox just under the episode. After typing both the dialogue and the explanation, the user clicks a submit button. A new post is generated at the top of the di scussion forum, where the di alogue i s listed as the ti tle of the post and the explanation is the text of the post. In addition, the fi lled-i n fourth frame of the epi sode i s graphi cally di splayed on the left side of each user’s post.

Thi rd, the mechani sm for replyi ng to the posts of other users remains unchanged, but takes on a significantly different function than seen i n tradi ti onal di scussi on forums. Instead of provi di ng

answers to posted questions, the purpose of the reply mechanism n Fourth Frame Forums

s to prov de cr t cal feedback and coachi ng to users through tradi ti onal and peer tutori ng. From other users, these repl es are meant to encourage debate and discussion about the best decision given the situation, where users question the appropriateness of other users’ posts and defend the correctness of their own. Our intention is that instructors and other educators would moderate the d i scuss i ons i

n Fourth Frame Forums, provi di ng constructi ve feedback for each user’s post, encouragi ng di scussi on, rai si ng related i ssues, poi nti ng users to additional learning materials, and resolving disputes.

Figure 1 shows our prototype implementation of the Fourth Frame Forum appli cati on, whi ch was created by modi fyi ng the “aterr” open-source threaded forum system (http://ch maera. starglade. org). New epi sodes can be added to the system i n a data-dri ven manner by provi di ng a graphi c i mage of the four-frame comi c strip and the pixel coordinates of the fourth frame and its blank dialogue balloon. A set of four example episodes was authored for

sk lls related to US Army leadersh p development, us ng the authoring methodology described in the next section. 3. AUTHORING METHODOLOGY

The key to the success of Fourth Frame Forums as a learni ng technology is the quality of the content of the episodes. While the aestheti cs of the vi sual desi gn may play some small part, the qual i ty of the content w i ll be largely determ i

ned by the character i st i cs of the s i tuat i ons that are dep i cted and the pedagog i cal relevance of the dec i s i ons and i ssues that these

s i tuat i ons br i ng up. Accord i ngly, some repeatable author i

ng

methodology i s necessary to gu i de educators and tra i n i

ng developers i n creati ng content for Fourth Frame Forums that i s relevant to learn i ng goals and that fosters r i

ch debate and discussion among users. In developing our own episodes, we have found i t parti cularly useful to follow a modi fi ed versi on of an author i

ng methodology we developed for Outcome-driven Simulations [3], a type of branching storyline design for training

Figure 1. An example forum page from the Fourth Frame Forum application

applications. In this section we provide an abbreviated description of this methodology, with examples of how it was used to create four Fourth Frame Forum episodes in support of an education and training in the area of US Army leadership development.

In many ways, leadersh ip in th e US Army is similar to th e vast majority of complex skills th at are difficult to learn in any oth er profession or subject area, in th at th e required knowledge is largely tacit – difficult to explicitly articulate and often acquired only th rough direct experience. Many h ave argued th at non-fictional accounts of personal experiences told as stories are an effective means of communicating tacit knowledge [10]. Accordingly, th e auth oring meth odology th at we employ for Fourth Frame Forums begins with th e analysis of a real-world story. Its underlying point is made explicit, and a fictional situation is developed where a decision must be made that hinges on whether the point is accepted as true.

The first step is to gather one or more first-person anecdotes from practitioners of th e skills th at are th e subject of th e learning application, where these stories appear to be intuitively related to the learning goals of the educator or trainer. In the domain of US Army leadersh ip, we collected a large collection of stories by interviewing former US Army company commanders. For example, one of the stories we collected concerned the low morale of non-combat units in th e US Army, describing a specific incident w ere a support unit performed poorly and put themselves at risk due to low sense of self-importance.

Th e second step is to explicitly identify th e underlying point of each story. Following a th eory proposed by Sch ank & Abelson [9], we characterized the point of each story as a pair of English statements, one that defines the expectation that was held by the storyteller, and one for th e new belief th at is h eld by th e storyteller as a result of the violation of this expectation through th eir experience. For example, th e point of th e story of a low-performing non-combat unit was formulated as follows: Expectation: Soldiers understand that every type of unit within the Army is important and will take pride in their work

Expectation violation: A sense of pride and importance must be developed in low-performing non-combat units

Each Fourth Frame Forum episode presents th e user with a decision to be made concerning h ow to react to a situation. In order to turn the point of a story into a decision to be made in a fictional situation, we imagined hypothetical situations where the point would h ave bearing on th e best decision ch oice. If one believed th e point of th e story th ey would do one th ing, and otherwise they would do something else. For example, we recast the previous point as follows:

Situation: A non-combat unit has been attach ed to a company you command and they are not performing well

Choice supported by the point: Work with th e soldiers in th e unit to develop a sense of pride and importance

Choice rejected by the point: Wait for unit morale to improve as the soldiers naturally realize their importance to mission Having formulated a h ypoth etic decision, th e four frames of an episode were th en defined. For each frame, a few short sentences were written to describe a set of fictional characters, their actions and dialogue, and key events th at create a need for a decision. Typically, the first frame would set the context of the situation or of the activity where learned skills are to be executed. The second frame introduces a problematic issue that must be addressed. The third pushes the problem to the point where a decision needs to be made. Th e fourth is th e resolution, wh ich is indicated by th e empty dialogue balloon of one of th e key ch aracters. Wh en a series of episodes are to be created for a single education and training application, th en ch aracters in th ese frames can be selected from a reusable cast, even with personalities and mannerisms th at develop across episodes. For th e decision formulation above, we decided th at th e decision could concern wh at to do with a poor performing unit th at is attach ed to an infantry company, presented in discussions between a first sergeant and an executive officer.

Th e final step in auth oring an episode was to realize th e episode description as a four frame graphical comic using the conventions of th e genre [7]. Artistically inclined developers may ch oose to h and-draw th e episodes in th e traditional manner of comic strip creation, w ereas ot ers may find it easier to start wit ph otograph s of posed ch aracter models th at can be edited using commercial drawing applications. In developing four example Fourth Frame Forum episodes in support of US Army leadersh ip development, we ch ose to start with single frames of a series of mach inima-style cut-scene videos of 3D virtual ch aracters taken from an existing training application [3]. Individual video frames were selected that approximated the intended descriptions of each comic frame, cropped to focus on th e relevant ch aracters and

Figure 2. An example Fourth Frame Forum episode

actions, and then edited to include narrative and dialogue balloons using a commercial drawing program. Using this approach, we created each of the four example episodes in a matter of hours. A similar approach could be taken with live-action video or film clips depicting real or fictional people. Figure 2 presents the Fourth Frame Forum episode that was generated from the point and decision formulated above.

The resulting four-frame comic was then exported as a web-friendly graphic, and imported into our Fourth Frame Forum prototype application. To enable in-balloon text entry and customized posts, it was also necessary to input the exact pixel locations of the blank balloon and the entire fourth frame.

4.RELATED WORK AND DISCUSSION

In several superficial respects, the Fourth Frame Forums application has much in common with the Comic Chat application developed by Microsoft Research [6], where chat participants are dynamically visualized as comic book characters using standard conventions of the genre. In both cases, the applications are built on top of Internet based communication forms (discussion forums and chat rooms). In both cases, users are presented with comic frames where the text that they type appears in a visualized dialogue balloon. However, the Comic Chat application was designed to be a visualization tool for unstructured dialogue between human participants, where the content of the dialogue is emergent and arbitrary. The Fourth Frame Forums application is specifically designed to be a learning technology, where authored content is used to drive a discussion among web participants toward a specific learning topic.

That being said, the sophistication of the Comic Chat application point to a number of possible approaches to improving the Fourth Frame Forums application. First, the Comic Chat application performed some shallow analysis of the user dialogue statements in order to tailor the visualization of the user’s character in the comic, e.g. the appearance of emoticons in the user statement were used to select among possible character expressions. Dynamically changing the expressions of the fourth-frame character would help users differentiate between submitted posts in a long list. Second, the Comic Chat application offers a quick and cheap approach for authoring the graphic visualization of a designed comic strip. Replacing the space aliens and talking animals used in Comic Chat with a cast of character tailored to a specific learning domain could enable developers to visualize complete Fourth Frame Forum episodes in a matter of minutes.

In addition to reducing the costs associated with visualization, it may be productive to investigate ways of reducing the costs of other aspects of the Fourth Frame Forum authoring methodology. Primarily, our future research interests are in developing technologies to aid in the automated collection, retrieval, and analysis of first-person anecdotes of experiences (stories) related to the learning objectives. N eeded are robust technologies for separating story and non-story textual content, matching stories to the learning objectives to which they are related, and supporting the characterization of the underlying point of a story and the decision that it motivates. 5.ACKNOWLEDGMENTS

Special thanks to Scott Rocher, Salvo Lavis, and Qun Cao for their work on implementing the project described in this paper. The project or effort depicted was sponsored by the U. S. Army Research, Development, and Engineering Command (RDECOM). The content or information does not necessarily reflect the position or the policy of the Government, and no official endorsement should be inferred.

6.REFERENCES

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Creative Technologies Built a Cognitive Training Tool for

the XBox. Proceedings of the 24th Army Science

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[6]Kurlander, D., Skelly, T., & Salesin, D. 1996. Comic Chat.

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Art. New York: HarperCollins Publishers.

[8]Najjar, L. J. 1996. Multimedia information and learning.

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Magazine 27(1).

初中五种基本句型的用法及其运用讲义(无答案)

学科教师辅导教案 学员编号:年级:新初三课时数:学员姓名:辅导科目:英语学科教师:课程主题:初中五种基本句型授课时间:2018.7.24 学习目标 1.掌握五种基本句型的用法以及它们在用法上的区别 教学内容

一、知识精讲 五种基本句型是句子最基本的组成部分。掌握了这五种基本句型,在阅读中当我们遇到较复杂的句子时,运用这些基本句型,对句子的分析就会变得容易多了。在写作中,首先要能运用好这些基本句型,才能得到高分。 (一)五种基本句型的句子成分: 1. 句子成分的定义:构成句子的各个部分叫做句子成分。句子成分包括主要成分和次要成分;主要成分有主语和谓语;次要成分有表语、宾语、定语、状语、补足语等。 2. 主语(subject):主语是一个句子所叙述的主体,一般位于句首。主语可由名词、代词、数词、不定式、动名词、名词化的形容词和主语从句等表示。 【例句】 We often speak English in class. 我们在课上经常说英语。 Smoking does harm to the health. 吸烟对健康有害。 The rich should help the poor. 富有的人应该帮助贫困的人。 3.谓语(verb):谓语可用来说明主语所做的动作或具有的特征和状态。动词常在句中作谓语,一般放在主语之后。分及物动词和不及物动词两种。 【例句】 He practices running every morning. 他每天早晨练习跑步。 I have caught a bad cold. 我得了重感冒。 We like helping the people in trouble 我们喜欢帮助那些处于困境中的人。 4.宾语(object):宾语在句中表示动作的对象或承受者,一般位于及物动词或介词后面。 【例句】 They went to see a film yesterday. 他们昨天看了一场电影。 She often helps her mother with their housework. 她经常帮助她的妈妈做家务。 I enjoy listening to popular music. 我喜欢听流行音乐。 5. 表语(predicative):表语用以说明主语的身份、特征和状态,它一般位于系动词(如be, become, get, look, grow, turn, seem等)之后。表语一般由名词、代词、形容词、分词、数词、不定式、动名词、介词短语、副词构成。 【例句】 The weather has turned cold. 天气变得冷了。 His job is to teach English.

雅思口语part2话题万能模板:事件类

雅思口语part2话题万能模板:事件类今天三立在线教育雅思网为大家带来的是雅思口语part2话题万能模板:事件类的相关资讯,备考的烤鸭们,赶紧来看看吧! 首先我们来说说“一件从数学中学到的事情”,拿到这个话题,先不要急着回答,可以用笔稍微构思一下思路,该怎么回答。首先,可以说一下这件事是什么、发生在什么时候,也就是作文中的事件和事件,这里需要注意的就是具体描述一下什么事但是又不能啰嗦累赘,而时间则可以大致概括点明即可。我们就从资料中的例子来说:高中的时候从乘法表中学到的一件事。 然后,要具体叙述一下这件事,即是最重要的部分,发生的地方、牵扯到的人物、以及这件事情影响到你的原因,为什么影响到你…… 资料例子来说:在高中的一次数学竞赛中失败,以至于灰心丧气,甚至对自己产生怀疑,而此时数学老师拿乘法的规则来比喻人生中的失败与成功的关系来鼓励我,以至于我从失败中走出来,从新赢得了下一次的数学竞赛。这件事情使我明白了,生活就如同数学乘法,有无数种可能,多种多样,我们要坦然面对。 而这里的例子看似像我们中文作文中的思路,但是关键在于它表述方式以及用词造句,不能太中式化。这里的重点,就是描述事件经过,即“在高中的一次数学竞赛中失败,以至于灰心丧气,甚至对自己产生怀疑,而此时数学老师拿乘法的规则来比喻人生中的失败与成功的关系来鼓励我,以至于我从失败中走出来,从新赢得了下一次的数学竞赛。”而老师的话则是重中之重,因为他让我明白了道理“生活就如同数学乘法,有无数种可能,多种多样,我们要坦然面对。”也是我深深牢记的原因,以及这件事对我影响深刻的原因。

而最后,只需要简单概括,从这件事中学到的东西即可。其实这个话题思路并不是很难,关键在于烤鸭们的表述以及词汇的积累。 其实,大家都知道事件类话题是雅思口语考试中最简单的、最容易描述,却也是最常见的话题,所以大家要多注意积累素材、思考思路。其实“A way of communication”和“A good parent”这两个话题也可以用这个例子来阐述回答,而最关键的则是把老师的那段话稍作转述即可。例如,“A way of communication”我们可以先描述手机及其性能作用,以及现今的流行趋势,然后从一件事引到交流方式,还是那件事,还是那写话,只不过要突出老师用短信的方式告知我,最后,简单概述手机的用处及好处即可。是不是很简单呢?同样的,“A good parent”只需要根据情况把那些话转述为父母亲对你说的话,已经对你的影响,所以一个模板真的是百用哦! 那么我们赶紧来看看还有哪些话题可以这样转换呢? 多米诺骨牌效应:=Something you learned from math=Something you learned from your family=A piece of advice=A change you had=An important stage in your life=A text message you got=A letter you got=An E-mail you got=A way of communication=An important decision you made=A person who helped you=A kind thing someone did to you=A family member you love talking to=A good parent=An elderly family member=A neighbor=A good friend=A teacher=A science course you took=A subject you love/d at school=Your personality=First day of college=Your experience of getting money as a gift=Your experience of getting congratulations=A person you helped=A thing your friend did made you admire.

感官动词和使役动词

感官动词和使役动词 默认分类2010-05-28 23:14:26 阅读46 评论0 字号:大中小订阅 使役动词,比如let make have就是3个比较重要的 have sb to do 没有这个用法的 只有have sb doing.听凭某人做某事 have sb do 让某人做某事 have sth done 让某事被完成(就是让别人做) 另外: 使役动词 1.使役动词是表示使、令、让、帮、叫等意义的不完全及物动词,主要有make(使,令), let(让), help(帮助), have(叫)等。 2.使役动词后接受词,再接原形不定词作受词补语。 He made me laugh. 他使我发笑。 I let him go. 我让他走开。 I helped him repair the car. 我帮他修理汽车。 Please have him come here. 请叫他到这里来。 3.使役动词还可以接过去分词作受词补语。 I have my hair cut every month. 我每个月理发。 4.使役动词的被动语态的受词补语用不定词,不用原形不定词。 (主)He made me laugh. 他使我笑了。 (被)I was made to laugh by him. 我被他逗笑了。 使役动词有以下用法: a. have somebody do sth让某人去做某事 ??i had him arrange for a car. b. have somebody doing sth.让某人持续做某事。 ??he had us laughing all through lunch. 注意:用于否定名时,表示“允许” i won't have you running around in the house. 我不允许你在家里到处乱跑。 ******** 小议“使役动词”的用法 1. have sb do 让某人干某事 e.g:What would you have me do? have sb/sth doing 让某人或某事处于某种状态,听任 e.g: I won't have women working in our company. The two cheats had the light burning all night long. have sth done 让别人干某事,遭受到 e.g:you 'd better have your teeth pulled out. He had his pocket picked. notes: "done"这个动作不是主语发出来的。 2.make sb do sth 让某人干某事 e.g:They made me repeat the story. What makes the grass grow?

The way常见用法

The way 的用法 Ⅰ常见用法: 1)the way+ that 2)the way + in which(最为正式的用法) 3)the way + 省略(最为自然的用法) 举例:I like the way in which he talks. I like the way that he talks. I like the way he talks. Ⅱ习惯用法: 在当代美国英语中,the way用作为副词的对格,“the way+ 从句”实际上相当于一个状语从句来修饰整个句子。 1)The way =as I am talking to you just the way I’d talk to my own child. He did not do it the way his friends did. Most fruits are naturally sweet and we can eat them just the way they are—all we have to do is to clean and peel them. 2)The way= according to the way/ judging from the way The way you answer the question, you are an excellent student. The way most people look at you, you’d think trash man is a monster. 3)The way =how/ how much No one can imagine the way he missed her. 4)The way =because

subject_to_浅谈

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The way的用法及其含义(二)

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subjectto用法解析

The obligations of the Company under the Guarantee (a) will be subject to the laws from time to time in effect relating to the bankruptcy, insolvency, liquidation, possessory liens, rights of set off, reorganization, merger, consolidation, moratorium or any other laws and legal procedures, whether of the similar nature or otherwise, generally affecting the rights of the creditors; (b) will be subject to the statutory limitation of the time within such proceedings may be bought; (c) will be subject to the principles of equity and, as such, specific performance and injunctive relief, being equitable remedies, may not be available; (d) may not be given effect to by a British Virgain Island court, whether or not it is applying the foreign laws, is and to the extent they constitute the payment of an amount which is in the nature of a penalty and not in the nature of liquidated damages; 译文: 解析: 以上是我们在翻译实物中遇到的,无论是原文表达还是翻译及修订,都比较经典,所以特摘录下来与大家一起交流学习。 本段落考查: (1)法律翻译中常见的subject to 的用法,在此句子中,"subject to + laws(statutory 的法律(诉讼时效,原则)的限制(约束)”;limitation of time, the principles)”译为“受……. (2) subject to一般有两种用法: 等法律文件名或文件中一、以介词短语形式出现,后跟“agreement”, “contract”“regulations” 特定条款名等名词配合使用; 通常可翻译成“根据……规定”及“在不抵触……的情况下”;二、以介词短语/动词短语(be subjected to,较少见)出现,后接法律文书或条款以外的 或“…..服从或接受” 等, 例: 其它名词;一般译为“使…..面临/遭受……..”  (1) Subject to the provisions of Clause 5.4.1, the contributions of Party A and Party B to the Company’s registered capital shall be made in one instalment by no later than six (6) months after the Establishment Date. The Parties shall make their respective capital contributions to the registered capital of the Company on the same date. 根据5.4.1 条款的规定,甲乙双方对公司注册资本的出资必须在成立日之后最晚6个月内一次性付清。双方必须在同一天支付各自对注册资本的出资。 (2)员工应服从公司有关部门领导的安排与指导。 The Employee shall be subject to the reasonable arrangement and direction by appropriate officers of the Company.

雅思口语万能模板

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英语中感官动词的用法

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(完整版)the的用法

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介词to的用法归纳

一:表示相对,针对 be strange (common, new, familiar, peculiar, distinct, sensitive,immune, vulnerable, indispensable) to Air is indispensable to life. Aircrafts are vulnerable to interference caused by radiation. This injection will make you immune to infection. 二:表示对比,比较 1:以-ior结尾的形容词,后接介词to表示比较,如:superior ,inferior,prior,senior,junior The quarrel happened prior to my arrival. 2: 一些本身就含有比较或比拟意思的形容词,如equal,similar,equivalent,analogous A is similar to B in many ways. 3:表示一些先后顺序的形容词,如:second,subsequent,next,preliminary,preparatory Subsequent to the war,they returned to their hometown. 4: to也偶尔出现在个别动词之后,与动词形成固定词组,表示比较,如:prefer to,compare to,incontrast to compare to sth.表示比喻或比拟,而compare with sth.表示比较,如: World is usually compared to a stage Compared with his past,he has changed a lot. Prefer的正确句型是:prefer A to B或prefer doing A to doing B,但当prefer后接动词不定式时,表示比较的介 词to就要改成rather than ,如: The undaunted soldier preferred death to surrender. Many people prefer spending money to earning money. They prefer to pursue careers rather than remain home as house wives. 5: to与及个别的名词构成比较之意,如:alternative Going to an under water concert is a great alternative to going to dinner. 三: 表示修饰关系 1: 表示回复,反应意思的词,如:answer to question, solution to problem,response to inquiry,reaction to proposal,reply to letter 2: 表示建筑构件的词汇,如: entry,entrance,approach,access,passage,exit,vent,path the approach to a bridge引桥 the approach to science Half of the population was estimated to have no access to the health service. The access to education 接受教育的机会 The access to medical care 享受公费医疗的权利 3: 表示人物职位和官衔的词,如:assistant to manager, ambassador to Spain, successor to tradition,heir to throne,deputy to the National People’s Congress advisor to the Prime Minister 4: 表示权利和许可的词汇,如:right,admission The employee finally got the admission to the boardroom. Everyone has an equal right to …….. 5: 表示栅栏或障碍的词汇,如:bars to development,the barrier to progress 6: 表示与书籍,文本相关的词,如:introduction to passage.

★雅思口语万能连接词

小黑雅思口语万能连接词地点描述 Like I’m fairly keen on… I’m really into… I’m quite a big fan of… I simply adore… I’m quite enthusiastic/passionate about… I generally prefer…to… I’m pretty fond of … I’m totally mad about… I’m obsessed with… I’m fascinated by… dislike I’m not so keen on… I’m really not that fond of … I’m not much of a fan of… I really cant stand… 迅速回答 Well, actually… Sure, obviously… Ok, certainly… Of course, you know… Of course, it goes without saying that…不确定 I think I would have to say that it really depends. Well, quite honestly I don’t think I’ve ever thought about hat, but I guess…Actually, this isn’t something that I’ve ever considered, but in short… I’m not really sure how to put this, but I suppose generally speaking… 种类 There’s quite a mixed variety of …There’s quite a wide range of… There’s fairly broad range of… There’s quite an extensive diversityof …There’s quite a diverse mixture of… 虚拟语气 If I lived in Mediterranean, I would/could/might…… 假设 If …, then I will most likely do….

分享常用的雅思口语句型模版

分享常用的雅思口语句型模版 本文三立在线老师为大家整理了一些雅思口语模板句型,希望同学们都能取得好成绩。 I get up at six o''clock.我六点起床。 I meet the boss himself.我见到了老板本人。 I owe you for my dinner.我欠你晚餐的钱。 I really enjoyed myself.我玩得很开心。 I''m fed up with my work !我对工作烦死了! It''s no use complaining.发牢骚没什么用。 She''s under the weather.她心情不好。 The child sobbed sadly. 小孩伤心地抽泣着。 The rumor had no basis. 那谣言没有根据。 They praised him highly.他们大大地表扬了他。 Winter is a cold season.冬天是一个寒冷的季节。 You can call me any time. 你可以随时打电话给我。 What shall we do tonight?我们今天晚上去干点儿什么呢? What''s your goal in life?你的人生目标是什么? When was the house built?这幢房子是什么时候建造的? Why did you stay at home?为什么呆在家里? Would you like some help?需要什么帮助吗?

You mustn''t aim too high你不可好高骛远。 You''re really killing me!真是笑死我了! You''ve got a point there. 你说得挺有道理的。 Being criticized is awful !被人批评真是痛苦! 15 divided by 3 equals 5.15 除以3 等于5. All for one ,one for all.我为人人,人人为我。 East,west,home is best. 金窝,银窝,不如自己的草窝。 He grasped both my hands. 他紧握住我的双手。 He is physically mature.他身体已发育成熟。 I am so sorry about this. 对此我非常抱歉(遗憾)。 以上是三立在线老师带来的关于分享常用的雅思口语句型模版的详细内容,希望各位考生能从中受益,并不断改进自己的备考方法提升备考效率,从而获得理想的考试成绩。

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