C#完整的通信代码(点对点,点对多,同步,异步,UDP,TCP)

C# code

namespace UDPServer

{

class Program

{

static void Main(string[] args)

{

int recv;

byte[] data = new byte[1024];

//构建TCP 服务器

//得到本机IP,设置TCP端口号

IPEndPoint ipep = new IPEndPoint(IPAddress.Any , 8001);

Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram , ProtocolType.Udp);

//绑定网络地址

newsock.Bind(ipep);

Console.WriteLine("This is a Server, host name is {0}",Dns.GetHostName());

//等待客户机连接

Console.WriteLine("Waiting for a client...");

//得到客户机IP

IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);

EndPoint Remote = (EndPoint)(sender);

recv = newsock.ReceiveFrom(data, ref Remote);

Console .WriteLine ("Message received from {0}: ", Remote.ToString ());

Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv ));

//客户机连接成功后,发送欢迎信息

string welcome = "Welcome ! ";

//字符串与字节数组相互转换

data = Encoding .ASCII .GetBytes (welcome );

//发送信息

newsock .SendTo (data ,data.Length ,SocketFlags .None ,Remote );

while (true )

{

data =new byte [1024];

//发送接受信息

recv =newsock.ReceiveFrom(data ,ref Remote);

Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv));

newsock .SendTo (data ,recv ,SocketFlags .None ,Remote );

}

}

}

}

C# code
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using https://www.360docs.net/doc/c610765729.html,;
using https://www.360docs.net/doc/c610765729.html,.Sockets;
namespace UDPClient
{
class Program
{
static void Main(string[] args)
{
byte[] data = new byte[1024];
string input ,stringData;
//构建TCP 服务器
Console.WriteLine("This is a Client, host name is {0}", Dns.GetHostName());
//设置服务IP,设置TCP端口号
IPEndPoint ipep = new IPEndPoint(IPAddress .Parse ("127.0.0.1") , 8001);
//定义网络类型,数据连接类型和网络协议UDP
Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
string welcome = "Hello! ";
data = Encoding.ASCII.GetBytes(welcome);
server.SendTo(data, data.Length, SocketFlags.None, ipep);
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint Remote = (EndPoint)sender;
data = new byte[1024];
int

recv = server.ReceiveFrom(data, ref Remote);
Console.WriteLine("Message received from {0}: ", Remote.ToString());
Console.WriteLine(Encoding .ASCII .GetString (data,0,recv));
while (true)
{
input = Console .ReadLine ();
if (input =="exit")
break ;
server .SendTo (Encoding .ASCII .GetBytes (input ),Remote );
data = new byte [1024];
recv = server.ReceiveFrom(data, ref Remote);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
}
Console .WriteLine ("Stopping Client.");
server .Close ();
}
}
}

C# code
TCPClient
TCPClient 类提供了一种使用 TCP 协议连接到某个端点的简化方法。它还通过 NetworkStream 对象展现在连接过程中读取或写入的数据。请参见下面从 QuickStart 文档中摘录的日期/时间客户机示例。
使用 C# 编写
using System;
using https://www.360docs.net/doc/c610765729.html,;
using https://www.360docs.net/doc/c610765729.html,.Sockets;
using System.IO;
using System.Text;
class Client
{
public static void Main(String[] args)
{
TCPClient tcpc = new TCPClient();
Byte[] read = new Byte[32];
if (args.Length != 1)
{
Console.WriteLine(“请在命令行中指定服务器名称”);
return;
}
String server = args[0];
// 验证服务器是否存在
if (DNS.GetHostByName(server) == null)
{
Console.WriteLine(“找不到服务器:” + 服务器);
return;
}
// 尝试连接到服务器
if (tcpc.Connect(server, 13) == -1)
{
Console.WriteLine(“无法连接到服务器:” + 服务器);
return;
}
// 获取流
Stream s = tcpc.GetStream();
// 读取流并将它转换为 ASCII 码形式
int bytes = s.Read(read, 0, read.Length);
String Time = Encoding.ASCII.GetString(read);
// 显示数据
Console.WriteLine(“已接收到的” + 字节 + “字节”);
Console.WriteLine(“当前日期和时间是:” + 时间);
tcpc.Close();
}
}
TCPListener
TCPListener 类便于在来自某个客户机的 TCP 连接的特定套接字上进行侦听的工作。请参见下面包括在 QuickStart 文档中的日期/时间服务器示例。
使用 C# 编写
using System;
using https://www.360docs.net/doc/c610765729.html,;
using https://www.360docs.net/doc/c610765729.html,.Sockets;
using System.Text;
class Server
{
public static void Main()
{
DateTime now;
String strDateLine;
Encoding ASCII = Encoding.ASCII;
// 在端口 13 进行侦听
TCPListener tcpl = new TCPListener(13);
tcpl.Start();
Console.WriteLine(“正在等待客户进行连接”);
Console.WriteLine(“请按 Ctrl+c 退出...”);
while (true)
{
// 接收会阻塞,直到有人连接上
Socket s = tcpl.Accept();
// 获取当前的日期和时间并将它连接成一个字符串
now = DateTime.Now;
strDateLine = now.ToShortDateString() + " " +
now.ToLongTimeString();
// 将该字符串转换成一个字节数组并发

送它
Byte[] byteDateLine =
ASCII.GetBytes(strDateLine.ToCharArray());
s.Send(byteDateLine, byteDateLine.Length, 0);
Console.WriteLine(“发送” + strDateLine);
}
}
}

#region "Download: File transfer FROM ftp server"
///


/// Copy a file from FTP server to local
///

/// Target filename, if required
/// Full path of the local file
///
/// Target can be blank (use same filename), or just a filename
/// (assumes current directory) or a full path and filename

public bool Download(string sourceFilename, string localFilename, bool PermitOverwrite)
{
//2. determine target file
FileInfo fi = new FileInfo(localFilename);
return this.Download(sourceFilename, fi, PermitOverwrite);
}
//Version taking an FtpFileInfo
public bool Download(FtpFileInfo file, string localFilename, bool permitOverwrite)
{
return this.Download(file.FullName, localFilename, permitOverwrite);
}
//Another version taking FtpFileInfo and FileInfo
public bool Download(FtpFileInfo file, FileInfo localFI, bool permitOverwrite)
{
return this.Download(file.FullName, localFI, permitOverwrite);
}
//Version taking string/FileInfo
public bool Download(string sourceFilename, FileInfo targetFI, bool permitOverwrite)
{
//1. check target
if (targetFI.Exists && !(permitOverwrite))
{
throw (new ApplicationException("Target file already exists"));
}
//2. check source
string target;
if (sourceFilename.Trim() == "")
{
throw (new ApplicationException("File not specified"));
}
else if (sourceFilename.Contains("/"))
{
//treat as a full path
target = AdjustDir(sourceFilename);
}
else
{
//treat as filename only, use current directory
target = CurrentDirectory + sourceFilename;
}
string URI = Hostname + target;
//3. perform copy
https://www.360docs.net/doc/c610765729.html,.FtpWebRequest ftp = GetRequest(URI);
//Set request to download a file in binary mode
ftp.Method = https://www.360docs.net/doc/c610765729.html,.WebRequestMethods.Ftp.DownloadFile;
https://www.360docs.net/doc/c610765729.html,eBinary = true;
//open request and get response stream
using (FtpWebResponse response = (FtpWebResponse)ftp.GetResponse())
{
using (Stream responseStream = response.GetResponseStream())
{
//loop to read &

write to file
using (FileStream fs = targetFI.OpenWrite())
{
try
{
byte[] buffer = new byte[2048];
int read = 0;
do
{
read = responseStream.Read(buffer, 0, buffer.Length);
fs.Write(buffer, 0, read);
} while (!(read == 0));
responseStream.Close();
fs.Flush();
fs.Close();
}
catch (Exception)
{
//catch error and delete file only partially downloaded
fs.Close();
//delete target file as it's incomplete
targetFI.Delete();
throw;
}
}
responseStream.Close();
}
response.Close();
}
return true;
}
#endregion

简单的UDP收发.
发送
C# code
try
{
Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); //向此网段发广播包
int UDPListenerPort = 8082;
IPAddress broadcast = IPAddress.Parse("192.168.0.255"); //此处根据IP及子网掩码改为相应的广播IP
string ts = "This is UPD string for sending";
byte[] sendbuf = Encoding.ASCII.GetBytes(ts);
IPEndPoint ep = new IPEndPoint(broadcast, UDPListenerPort);
s.SendTo(sendbuf, ep);
}
catch (Exception e)
{}
接收
C# code
UdpClient listener;
int UDPListenerPort = 8082;
IPEndPoint groupEP = new IPEndPoint(IPAddress.Any, UDPListenerPort);
try
{
while (true)
{
byte[] bytes = listener.Receive(ref groupEP);
string RecIP = groupEP.ToString().Substring(0, groupEP.ToString().IndexOf(":")); //收到发送UPD端的IP
string RecStr = Encoding.ASCII.GetString(bytes, 0, bytes.Length); //收到的UPD字符串
}
}
catch
{}

C# code
TCPClient
TCPClient 类提供了一种使用 TCP 协议连接到某个端点的简化方法。它还通过 NetworkStream 对象展现在连接过程中读取或写入的数据。请参见下面从 QuickStart 文档中摘录的日期/时间客户机示例。
使用 C# 编写


using System;
using https://www.360docs.net/doc/c610765729.html,;
using https://www.360docs.net/doc/c610765729.html,.Sockets;
using System.IO;
using System.Text;
class Client
{
public static void Main(String[] args)
{
TCPClient tcpc = new T…

来一个Remoting的:
C# code
using System;
namespace Remotable
{
public class RemotableType : MarshalByRefObject
{
private string _internalString = "This is the RemotableType.";
public string StringMethod()
{
return _internalString;
}
}
}
using System;
using System.Runtime.Remoting;
namespace RemotingFirst
{
public class Listener
{
public static void Main()
{
RemotingConfiguration.Configure("Listener.exe.config");
Console.WriteLine("Listening for requests. Press Enter to exit");
Console.ReadLine();
}
}
}
using System;
using System.Runtime.Remoting;
namespace Client
{
public class Client
{
public static void Main()
{
RemotingConfiguration.Configure("Client.exe.config");
Remotable.RemotableType remoteObject = new Remotable.RemotableType();
Console.WriteLine(remoteObject.StringMethod());
}
}
}
Listener.exe.config





mode="Singleton"
type="Remotable.RemotableType, RemotableType"
objectUri="RemotableType.rem"
/>








实只要用到Socket联接,基本上就得使用Thread,是交叉使用的。
C#封装的Socket用法基本上不算很复杂,只是不知道托管之后的Socket有没有其他性能或者安全上的问题。
在C#里面能找到的最底层的操作也就是socket了,概念不做解释。
程序模型如下:
WinForm程序 : 启动端口侦听;监视Socket联接情况;定期关闭不活动的联接;
Listener:处理Socket的Accept函数,侦听新链接,建立新Thread来处理这些联接(Connection)。
Connection:处理具体的每一个联接的会话。
1:WinForm如何启动一个新的线程来启动Listener:
//start the server
private void btn_startServer_Click(object sender, EventArgs e)
{
//this.btn_startServer.Enabled = false;
Thread _createServer = new Thread(new ThreadStart(WaitForConnect));
_createServer.Start();
}
//wait all connections
private void WaitForConnect()
{
SocketListener listener = new SocketListener(Convert.ToInt32(this.txt_port.Text));
listener.Star

tListening();
}
因为侦听联接是一个循环等待的函数,所以不可能在WinForm的线程里面直接执行,不然Winform也就是无法继续任何操作了,所以才指定一个新的线程来执行这个函数,启动侦听循环。
这一个新的线程是比较简单的,基本上没有启动的参数,直接指定处理函数就可以了。
2:Listener如何启动循环侦听,并且启动新的带有参数的线程来处理Socket联接会话。
先看如何建立侦听:(StartListening函数)
IPEndPoint localEndPoint = new IPEndPoint(_ipAddress, _port);
// Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// Bind the socket to the local endpoint and listen for incoming connections.
try
{
listener.Bind(localEndPoint);
listener.Listen(20);//20 trucks
// Start listening for connections.
while (true)
{
// here will be suspended while waiting for a new connection.
Socket connection = listener.Accept();
Logger.Log("Connect", connection.RemoteEndPoint.ToString());//log it, new connection
……
}
}……
基本步骤比较简单:
建立本机的IPEndPoint对象,表示以本机为服务器,在指定端口侦听;
然后绑定到一个侦听Socket上;
进入while循环,等待新的联接;
如果有新的联接,那么建立新的socket来对应这个联接的会话。
值得注意的就是这一句联接代码:listener.Accept()。执行这一句的时候,程序就在这个地方等待,直到有新的联检请求的时候程序才会执行下一句。这是同步执行,当然也可以异步执行。
新的联接Socket建立了(Accept之后),对于这些新的socket该怎么办呢?他们依然是一个循环等待,所以依然需要建立新的Thread给这些Socket去处理会话(接收/发送消息),而这个Thread就要接收参数了。
Thread本身是不能接收参数的,为了让它可以接收参数,可以采用定义新类,添加参数作为属性的方法来解决。
因为每一个Socket是一个Connection周期,所以我定义了这么一个类public class Connection。这个类至少有这样一个构造函数public Connection(Socket socket); 之所以这么做,就是为了把Socket参数传给这个Connection对象,然后好让Listener启动这个Thread的时候,Thread可以知道他正在处理哪一个Socket。
具体处理的方法:(在Listener的StartListening函数,ocket connection = listener.Accept();之后)
Connection gpsCn = new Connection(connection);
//each socket will be wait for data. keep the connection.
Thread thread =

new Thread(new ThreadStart(gpsCn.WaitForSendData));
https://www.360docs.net/doc/c610765729.html, = connection.RemoteEndPoint.ToString();
thread.Start();
如此一来,这个新的socket在Accept之后就在新的Thread中运行了。
3:Connection的会话处理
建立了新的Connection(也就是socket),远程就可以和这个socket进行会话了,无非就是send和receive。
现在先看看怎么写的这个线程运行的Connection. WaitForSendData函数
while (true)
{
bytes = new byte[1024];
string data = "";
//systm will be waiting the msg of receive envet. like Accept();
//here will be suspended while waiting for socket income msg.
int bytesRec = this._connection.Receive(bytes);
_lastConnectTime = DateTime.Now;
if (bytesRec == 0)//close envent
{
Logger.Log("Close Connection", _connection.RemoteEndPoint.ToString());
break;
}
data += Encoding.ASCII.GetString(bytes, 0, bytesRec);
//…….handle your data.
}
可以看到这个处理的基本步骤如下:
执行Receive函数,接收远程socket发送的信息;
把信息从字节转换到string;
处理该信息,然后进入下一个循环,继续等待socket发送新的信息。
值得注意的有几个:
1:Receive函数。这个函数和Listener的Accept函数类似。在这个地方等待执行,如果没有新的消息,这个函数就不会执行下一句,一直等待。
2:接收的是字节流,需要转化成字符串
3:判断远程关闭联接的方式
4:如果对方的消息非常大,还得循环接收这个data。
4:如何管理这些联接(thread)
通过上边的程序,基本上可以建立一个侦听,并且处理联接会话。但是如何管理这些thread呢?不然大量产生thread可是一个灾难。
管理的方法比较简单,在Listener里面我定义了一个静态的哈希表(static public Hashtable Connections=new Hashtable();),存储Connection实例和它对应的Thread实例。而connection中也加入了一个最后联接时间的定义(private DateTime _lastConnectTime;)。在新链接建立的时候(Listener的Accept()之后)就把Connection实例和Thread实例存到哈希表中;在Connection的Receive的时候修改最后联接时间。这样我们就可以知道该Connection在哪里,并且会话是否活跃。
然后在Winform程序里头可以管理这些会话了,设置设置超时。

在网络环境下,我们最感兴趣的两个命名空间是https://www.360docs.net/doc/c610765729.html,和 https://www.360docs.net/doc/c610765729.html,.Sockets。https://www.360docs.net/doc/c610765729.html,命名空间通常与较高程的操作有关,例如download或upload,试用HTTP和其他协议进行Web请求等等,而https://www.360docs.net/doc/c610765729.html,.Sockets命名空间所包含的

类通常与较低程的操作有关。如果要直接使用Sockets或者 TCP/IP之类的协议,这个命名空间的类是非常有用的。
在.Net中,https://www.360docs.net/doc/c610765729.html,.Sockets 命名空间为需要严密控制网络访问的开发人员提供了 Windows Sockets (Winsock) 接口的托管实现。https://www.360docs.net/doc/c610765729.html, 命名空间中的所有其他网络访问类都建立在该套接字Socket实现之上,如TCPClient、TCPListener 和 UDPClient 类封装有关创建到 Internet 的 TCP 和 UDP 连接的详细信息;NetworkStream类则提供用于网络访问的基础数据流等,常见的许多Internet服务都可以见到Socket的踪影,如 Telnet、Http、Email、Echo等,这些服务尽管通讯协议Protocol的定义不同,但是其基础的传输都是采用的Socket。
其实,Socket可以象流Stream一样被视为一个数据通道,这个通道架设在应用程序端(客户端)和远程服务器端之间,而后,数据的读取(接收)和写入(发送)均针对这个通道来进行。
可见,在应用程序端或者服务器端创建了Socket对象之后,就可以使用Send/SentTo方法将数据发送到连接的Socket,或者使用Receive/ReceiveFrom方法接收来自连接Socket的数据。
针对Socket编程,.NET 框架的 Socket 类是 Winsock32 API 提供的套接字服务的托管代码版本。其中为实现网络编程提供了大量的方法,大多数情况下,Socket 类方法只是将数据封送到它们的本机 Win32 副本中并处理任何必要的安全检查。如果你熟悉Winsock API函数,那么用Socket类编写网络程序会非常容易,当然,如果你不曾接触过,也不会太困难,跟随下面的解说,你会发觉使用Socket类开发 windows 网络应用程序原来有规可寻,它们在大多数情况下遵循大致相同的步骤。
在使用之前,你需要首先创建Socket对象的实例,这可以通过Socket类的构造方法来实现:
public Socket(AddressFamily addressFamily,SocketType socketType,ProtocolType protocolType);
其中,addressFamily 参数指定 Socket 使用的寻址方案,socketType 参数指定 Socket 的类型,protocolType 参数指定 Socket 使用的协议。
下面的示例语句创建一个 Socket,它可用于在基于 TCP/IP 的网络(如 Internet)上通讯。
Socket temp = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
若要使用 UDP 而不是 TCP,需要更改协议类型,如下面的示例所示:
Socket temp = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
一旦创建 Socket,在客户端,你将可以通过Connect方法连接到指定的服务器,并通过Send/SendTo方法向远程服务器发送数据,而后可以通过 Receive/ReceiveFrom从服务端接收数据;而在服务器端,你需要使用Bind方法绑定所指定的接口使Socket与一个本地终结点

相联,并通过Listen方法侦听该接口上的请求,当侦听到用户端的连接时,调用Accept完成连接的操作,创建新的Socket以处理传入的连接请求。使用完 Socket 后,记住使用 Shutdown 方法禁用 Socket,并使用 Close 方法关闭 Socket。
可以看出,以上许多方法包含EndPoint类型的参数,在Internet中,TCP/IP 使用一个网络地址和一个服务端口号来唯一标识设备。网络地址标识网络上的特定设备;端口号标识要连接到的该设备上的特定服务。网络地址和服务端口的组合称为终结点,在 .NET 框架中正是由 EndPoint 类表示这个终结点,它提供表示网络资源或服务的抽象,用以标志网络地址等信息。.Net同时也为每个受支持的地址族定义了 EndPoint 的子代;对于 IP 地址族,该类为 IPEndPoint。IPEndPoint 类包含应用程序连接到主机上的服务所需的主机和端口信息,通过组合服务的主机IP地址和端口号,IPEndPoint 类形成到服务的连接点。
用到IPEndPoint类的时候就不可避免地涉及到计算机IP地址,https://www.360docs.net/doc/c610765729.html,命名空间中有两种类可以得到IP地址实例:
IPAddress类:IPAddress 类包含计算机在 IP 网络上的地址。其Parse方法可将 IP 地址字符串转换为 IPAddress 实例。下面的语句创建一个 IPAddress 实例:
IPAddress myIP = IPAddress.Parse("192.168.0.1");
Dns 类:向使用 TCP/IP Internet 服务的应用程序提供域名服务。其Resolve 方法查询 DNS 服务器以将用户友好的域名(如"https://www.360docs.net/doc/c610765729.html,")映射到数字形式的 Internet 地址(如 192.168.0.1)。Resolve方法 返回一个 IPHostEnty 实例,该实例包含所请求名称的地址和别名的列表。大多数情况下,可以使用 AddressList 数组中返回的第一个地址。下面的代码获取一个 IPAddress 实例,该实例包含服务器 https://www.360docs.net/doc/c610765729.html, 的 IP 地址。
IPHostEntry ipHostInfo = Dns.Resolve("https://www.360docs.net/doc/c610765729.html, ");
IPAddress ipAddress = ipHostInfo.AddressList[0];
你也可以使用GetHostName方法得到IPHostEntry实例:
IPHosntEntry hostInfo=Dns.GetHostByName("https://www.360docs.net/doc/c610765729.html, ")
在使用以上方法时,你将可能需要处理以下几种异常:
SocketException异常:访问Socket时操作系统发生错误引发
ArgumentNullException异常:参数为空引用引发
ObjectDisposedException异常:Socket已经关闭引发
在掌握上面得知识后,下面的代码将该服务器主机( https://www.360docs.net/doc/c610765729.html,的 IP 地址与端口号组合,以便为连接创建远程终结点:
IPEndPoint ipe = new IPEndPoint(ipAddress,11000);
确定了远程设备的地址并选择了用于连接的端口后,应用程序可以尝试建立与远程设备的连接。下面的示例使用现有的 IPEndPoint 实例与远程设备连接,并捕获可能引发的异常:

try
{
temp.Connect(ipe);//尝试连接
}
//处理参数为空引用异常
catch(ArgumentNullException ae)
{
Console.WriteLine("ArgumentNullException : {0}", ae.ToString());
}
//处理操作系统异常
catch(SocketException se)
{
Console.WriteLine("SocketException : {0}", se.ToString());
}
需要知道的是:Socket 类支持两种基本模式:同步和异步。其区别在于:在同步模式中,对执行网络操作的函数(如 Send 和 Receive)的调用一直等到操作完成后才将控制返回给调用程序。在异步模式中,这些调用立即返回。
综合运用以上阐述的使用Visual C#进行Socket网络程序开发的知识,下面的程序是一个简单的Socket通讯实例,client向server发送一段测试字符串,server接收并显示出来,给予client成功相应。
//client端
using System;
using System.Text;
using System.IO;
using https://www.360docs.net/doc/c610765729.html,;
using https://www.360docs.net/doc/c610765729.html,.Sockets;
namespace socketsample
{
 class Class1
 {
static void Main()
{
try
{
int port = 2000;
string host = "127.0.0.1";
IPAddress ip = IPAddress.Parse(host);
IPEndPoint ipe = new IPEndPoint(ip, port);
Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
c.Connect(ipe);
string sendStr = "hello!This is a socket test";
byte[] bs = Encoding.ASCII.GetBytes(sendStr);
c.Send(bs, bs.Length, 0);
string recvStr = "";
byte[] recvBytes = new byte[1024];
int bytes;
bytes = c.Receive(recvBytes, recvBytes.Length, 0);
recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);
Console.WriteLine(recvStr);
c.Close();
}
catch (ArgumentNullException e)
{
Console.WriteLine("ArgumentNullException: {0}", e);
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
Console.ReadLine();
}
 }
}
//server端
using System;
using System.Text;
using System.IO;
using https://www.360docs.net/doc/c610765729.html,;
using https://www.360docs.net/doc/c610765729.html,.Sockets;
namespace Project1
{
 class Class2
 {
static void Main()
{
try
{
int port = 2000;
string host = "127.0.0.1";
IPAddress ip = IPAddress.Parse(host);
IPEndPoint ipe = new IPEndPoint(ip, port);
Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
s.Bind(ipe);
s.Listen(0);
Socket temp = s.Accept();
string recvStr = "";
byte[] recvBytes = new byte[1024];
int bytes;
bytes = temp.Receive(recvBytes, recvBytes.Length, 0);
 

recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);
Console.WriteLine(recvStr);
string sendStr = "Ok!Sucess!";
byte[] bs = Encoding.ASCII.GetBytes(sendStr);
temp.Send(bs, bs.Length, 0);
temp.Shutdown(SocketShutdown.Both);
temp.Close();
s.Shutdown(SocketShutdown.Both);
s.Close();
}
catch (ArgumentNullException e)
{
Console.WriteLine("ArgumentNullException: {0}", e);
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
Console.ReadLine();
}
 }
}
以上程序在VS Express 2005 .Net2.0环境下测试通过。

C#UDP的多路广播组的发送和接收
下列范例使用 UdpClient,在通讯端口11000传送UDP 资料包至多点传送位址群组 224.268.100.2。它传送命令列上指定的信息字串。
C# code
using System;
using https://www.360docs.net/doc/c610765729.html,;
using https://www.360docs.net/doc/c610765729.html,.Sockets;
using System.Text;
public class UDPMulticastSender {
private static IPAddress GroupAddress =
IPAddress.Parse("224.168.100.2");
private static int GroupPort = 11000;
private static void Send( String message) {
UdpClient sender = new UdpClient();
IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort);
try {
Console.WriteLine("Sending datagram : {0}", message);
byte[] bytes = Encoding.ASCII.GetBytes(message);
sender.Send(bytes, bytes.Length, groupEP);
sender.Close();
} catch (Exception e) {
Console.WriteLine(e.ToString());
}
}
public static int Main(String[] args) {
Send(args[0]);
return 0;
}
}

下列范例使用 UdpClient,在通讯端口 11000 监听广播到多点传送位址群组 224.168.100.2 的 UDP 资料包。它接收信息字串,并將信息写入主控台 (Console)。

C# code

using System;

using https://www.360docs.net/doc/c610765729.html,;

using https://www.360docs.net/doc/c610765729.html,.Sockets;

using System.Text;

public class UDPMulticastListener {

private static readonly IPAddress GroupAddress =

IPAddress.Parse("224.168.100.2");

private const int GroupPort = 11000;

private static void StartListener() {

bool done = false;

UdpClient listener = new UdpClient();

IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort);

try {

listener.JoinMulticastGroup(GroupAddress);

listener.Connect(groupEP);

while (!done) {

Console.WriteLine("Waiting for broadcast");

byte[] bytes = listener.Receive( ref groupEP);

Console.WriteLine("Received broadcast from {0} :\n {1}\n",

groupEP.ToString(),

Encoding.ASCII.GetString(bytes,0,bytes.Length));

}

listener.Close();

} catch (Exception e) {

Console.WriteLine(e.ToString());

}

}

public static int Main(String[] args) {

StartListener();

return 0;


}

}

using System;

using https://www.360docs.net/doc/c610765729.html,;

using https://www.360docs.net/doc/c610765729.html,.Sockets;

using System.Text;

public class UDPMulticastSender {

private static IPAddress GroupAddress =

IPAddress.Parse("224.168.100.2");

private static int GroupPort = 11000;

private static void Send( String message) {

UdpClient sender = new UdpClient();

IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort);

try {

Console.WriteLine("Sending datagram : {0}", message);

byte[] bytes = Encoding.ASCII.GetBytes(message);

sender.Send(bytes, bytes.Length, groupEP);

sender.Close();

} catch (Exception e) {

Console.WriteLine(e.ToString());

}

}

public static int Main(String[] args) {

Send(args[0]);

return 0;

}

}

C# code

try

{

UdpClient udp=new UdpClient(new IPEndPoint(ipAddress,startPort+i));

udp.Close();

unUsedPort=startPort+i;

break;

}

catch

{

}

using System;

using System.Collections.Generic;

using https://www.360docs.net/doc/c610765729.html,ponentModel;

using System.Data;

using System.Drawing;

using System.Text;

using System.Windows.Forms;

using System.Collections;

using System.Collections.Specialized;

using System.Threading;

using https://www.360docs.net/doc/c610765729.html,.Sockets;

using https://www.360docs.net/doc/c610765729.html,;

using System.Runtime.Serialization;

using System.Runtime.Serialization.Formatters.Binary;

using System.IO;

namespace 聊天工具服务器

{

public partial class FormMain : Form

{

public FormMain()

{

InitializeComponent();

}

#region 字段定义

///



/// 服务器程序使用的端口,默认为8888

///


private int _port = 8888;

///

/// 接收数据缓冲区大小2K

///


private const int _maxPacket =2 * 1024;

///

/// 服务器端的监听器

///


private TcpListener _tcpl = null;

Thread _receiveThread;

///

/// 保存所有客户端会话的哈希表

///


private Hashtable _transmit_tb = new Hashtable();

///

/// 当前文件路径

///


string MyPath = null;

///

/// 用户基本信息表,包括UserName,UserPwd,UserNich,UserImg,ZX,UserIp

///


DataTable TabUser = new DataTable();

///

/// 用户消息表,保存用户不在线时的消息

///


DataTable TabUse

rMessage = new DataTable();

#endregion

///



/// 序列化在线列表,向客户端返回序列化后的字节数组

///


/// 序列化后的字节数组

private byte[] SerializeOnlineList()

{

StringCollection onlineList = new StringCollection();

foreach (object o in _transmit_tb.Keys)

{

onlineList.Add(o as string);

}

IFormatter format = new BinaryFormatter();

MemoryStream stream = new MemoryStream();

format.Serialize(stream, onlineList);

byte[] ret = stream.ToArray();

stream.Close();

return ret;

}

///

/// 序列化好友列表,向客户端返回序列化后的datatable

///


/// 序列化后的字节数组

private bool SerializeFriendList(object obj, Socket clientSkt)

{

DataTable TabmyFriend = new DataTable();

TabmyFriend.TableName = obj as string;

try {

TabmyFriend.ReadXml(MyPath + "\\UserFriend\\" + TabmyFriend.TableName + ".xml");

TabmyFriend.Columns.Add("UserImg", typeof(String));

TabmyFriend.Columns.Add("UserNich", typeof(String));

TabmyFriend.Columns.Add("ZX", typeof(Boolean));

TabmyFriend.Columns.Add("UserIp", typeof(String));

foreach (DataRow myrow in TabmyFriend.Rows)

{

DataRow[] DataRows = TabUser.Select(" UserName = '" + myrow["UserName"].ToString() + "'");

if (DataRows.Length > 0)

{

myrow["UserImg"] = DataRows[0]["UserImg"].ToString();

myrow["UserNich"] = DataRows[0]["UserNich"].ToString();

try

{

myrow["ZX"] = (bool)DataRows[0]["ZX"];

myrow["UserIp"] = DataRows[0]["UserIp"].ToString();

}

catch

{

myrow["ZX"] = false;

myrow["UserIp"] = "";

}

}

}

}

catch

{

TabmyFriend.Columns.Add("UserName", typeof(String));

TabmyFriend.Columns.Add("UserImg", typeof(String));

TabmyFriend.Columns.Add("ZX", typeof(Boolean));

TabmyFriend.Columns.Add("UserIp", typeof(String));

}

IFormatter format = new BinaryFormatter();

Memo

ryStream stream = new MemoryStream();

format.Serialize(stream, TabmyFriend);

stream.Position = 0;

byte[] ret = new byte[_maxPacket];

int count = 0;

count = stream.Read(ret, 0, _maxPacket);

//先发送响应信号,用户客户机的判断

clientSkt.Send(Encoding.Unicode.GetBytes("cmd::RequestFriendList"));

while (count >0)

{

clientSkt.Send(ret);

count = stream.Read(ret, 0, _maxPacket);

}

//发送结束信号

clientSkt.Send(Encoding.Unicode.GetBytes("Find::RequestFriendListEnd"));

stream.Close();

return true ;

}

private void FormMain_Load(object sender, EventArgs e)

{

MyPath = Application.StartupPath;

Read_User();

ReadTabUserMessage();

_receiveThread = new Thread(new ThreadStart(StartUp));

_receiveThread.Start();

}

///



/// 读取所有用户信息

///


private void Read_User()

{

try

{

TabUser.ReadXml(MyPath + "\\User.xml");

}

catch

{

TabUser.TableName = "User";

TabUser.Columns.Add("UserName", typeof(String));

TabUser.Columns.Add("UserPwd", typeof(String));

TabUser.Columns.Add("UserNich", typeof(String));

TabUser.Columns.Add("UserImg", typeof(String));

}

TabUser.Columns.Add("ZX", typeof(Boolean));

TabUser.Columns.Add("UserIp", typeof(String));

}

///

/// 新用户上/下线后,更新其好友的(好友列表)

///


///

///

///

private void UpdateFriendList(string UserName, bool OnLine, string IpAddress)

{

DataTable TabmyFriend = new DataTable();

TabmyFriend.TableName = UserName;

string svrlog = null;

string []UserInformation = new string[2];//UserName + "$" + IpAddress;

UserInformation[0] = UserName;

UserInformation[1] = IpAddress;

IFormatter format = new BinaryFormatter();

MemoryStream stream = new MemoryStream();

format.Serialize(stream, UserInformation);

byte[] ret = stream.ToArray();

stream.Close();

if (OnLine)

{

svrlog = "cmd::RequestAddFriendList";

}


else

{

svrlog = "cmd::RequestRemoveFriendList";

DataRow[] DataRows = TabUser.Select(" UserName = '" + UserName + "'");

if (DataRows.Length > 0)

{

DataRows[0]["ZX"] = false;

DataRows[0]["UserIp"] = "";

}

}

try

{

TabmyFriend.ReadXml(MyPath + "\\UserFriend\\" + TabmyFriend.TableName + ".xml");

foreach (DataRow myrow in TabmyFriend.Rows)

{

if(_transmit_tb.ContainsKey(myrow["UserName"].ToString()))

{

Socket _clientSkt = _transmit_tb[myrow["UserName"].ToString()] as Socket;

_clientSkt.Send(Encoding.Unicode.GetBytes(svrlog));

_clientSkt.Send(ret);

}

}

}

catch

{ }

}

[code=C#][/code ///



/// 线程执行体,转发消息

///


/// 传递给线程执行体的用户名,用以与用户通信

private void ThreadFunc(object obj)

{

//通过转发表得到当前用户套接字

Socket clientSkt = _transmit_tb[obj] as Socket;

//主循环

while (true)

{

try

{

//接受第一个数据包。

//由于程序逻辑结构简单,所以在这里对客户机发送的第一个包内容作逐一判断,

//这里的实现不够优雅,但不失为此简单模型的一个解决之道。

byte[] packetBuff = new byte[_maxPacket];

clientSkt.Receive(packetBuff);

string _str = Encoding.Unicode.GetString(packetBuff).TrimEnd('\0');

//如果是发给不在线好友的信息

if (_str.StartsWith("cmd::FriendMessage"))

{

string UserName = _str.Substring("cmd::FriendMessage".Length, 20).Trim();

string MessageS = _str.Substring("cmd::FriendMessage".Length + 20, _str.Length - "cmd::FriendMessage".Length - 20);

SaveMessage(obj as string, UserName, MessageS);

continue;

}

//如果是离线请求

if (_str.StartsWith("cmd::RequestLogout"))

{

_transmit_tb.Remove(obj);

UpdateFriendList((string)obj, false, "");

// string svrlog = string.Format("[系统消息]用户 {0} 在 {1}

已断开... 当前在线人数: {2}\r\n\r\n", obj, DateTime.Now, _transmit_tb.Count);

// Console.WriteLine(svrlog);

//向所有客户机发送系统消息

//foreach (DictionaryEntry de in _transmit_tb)

//{

// string _clientName = de.Key as string;

// Socket _clientSkt = de.Value as Socket;

// _clientSkt.Send(Encoding.Unicode.GetBytes(svrlog));

//}

Thread.CurrentThread.Abort();

}

//如果是请求好友列表

if (_str.StartsWith("cmd::RequestFriendList"))

{

SerializeFriendList(obj, clientSkt);

// 将该用户不在线时的信息发送给用户

DataTable TabMessage = ReadMessage(obj as string);

if (TabMessage != null)

{

foreach (DataRow myrow in TabMessage.Rows)

{

if (myrow["SendUserName"].ToString() == "System::Message")

{

clientSkt.Send(Encoding.Unicode.GetBytes(myrow["Message"].ToString()));

}

else

{

clientSkt.Send(Encoding.Unicode.GetBytes("cmd::FriendMessage" + myrow["SendUserName"].ToString().PadRight(20, ' ') + myrow["Message"].ToString()));

}

}

}

//这里不需要再继续接受后继数据包了,跳出当前循环体。

continue;

}

////如果是请求好友列表

//if (_str.StartsWith("cmd::RequestOnLineList"))

//{

// byte[] onlineBuff = SerializeOnlineList();

// //先发送响应信号,用户客户机的判断

// clientSkt.Send(Encoding.Unicode.GetBytes("cmd::RequestOnLineList"));

// clientSkt.Send(onlineBuff);

// //这里不需要再继续接受后继数据包了,跳出当前循环体。

// continue;

//}

//查找用户

if (_str.StartsWith("Find::FindFriend"))

{

DataTable TabFind = TabUser.Clone();

DataRow [] FindRow =null ;


string UserName = _str.Substring("Find::FindFriend".Length, _str.Length - "Find::FindFriend".Length);

if (UserName.Equals("Find::WhoOnLine"))

{ //看谁在线

FindRow = TabUser.Select(" ZX = 1");

}

else//精确查找

{

FindRow = TabUser.Select("UserName = '" + UserName + "'");

}

foreach (DataRow myrow in FindRow)

{

TabFind.ImportRow(myrow);

}

clientSkt.Send(Encoding.Unicode.GetBytes("Find::FindFriend"));

IFormatter format = new BinaryFormatter();

MemoryStream stream = new MemoryStream();

format.Serialize(stream, TabFind);

stream.Position = 0;

byte[] ret = new byte[_maxPacket];

int count = 0;

count = stream.Read(ret, 0, _maxPacket);

while (count >0)

{

clientSkt.Send(ret);

count = stream.Read(ret, 0, _maxPacket);

}

clientSkt.Send(Encoding.Unicode.GetBytes("Find::FindFriendEnd"));

stream.Close();

TabFind = null;

FindRow = null;

//这里不需要再继续接受后继数据包了,跳出当前循环体。

continue;

}

//请求添加好友

if (_str.StartsWith("Find::AddFriendAsk"))

{

string UserName = _str.Substring("Find::AddFriendAsk".Length, _str.Length - "Find::AddFriendAsk".Length);

//通过转发表查找接收方的套接字

if (_transmit_tb.Count != 0 && _transmit_tb.ContainsKey(UserName))

{

Socket receiverSkt = _transmit_tb[UserName] as Socket;

receiverSkt.Send(Encoding.Unicode.GetBytes("Find::AddFriendAsk" + obj as string));

}

//这里不需要再继续接受后继数据包了,跳出当前循环体。

continue;

}

//回复答应添加好友

if (_str.StartsWith("Find::AddFriendYes"))

{

string UserName = _str.Substring("Find::AddFriendYes".Length, _str.Length - "Find::AddFriendYes".Length);

//// 保

存数据

DataTable TabmyFriend = new DataTable() ;

//保存该用户

TabmyFriend.ReadXml(MyPath + "\\UserFriend\\" + obj as string + ".xml");

DataRow newRow = TabmyFriend.NewRow();

newRow["UserName"] = UserName;

TabmyFriend.Rows.Add(newRow);

TabmyFriend.WriteXml(MyPath + "\\UserFriend\\" + obj as string + ".xml", XmlWriteMode.WriteSchema, false);

//保存其好友

TabmyFriend = new DataTable();

TabmyFriend.ReadXml(MyPath + "\\UserFriend\\" + UserName + ".xml");

DataRow newRow1 = TabmyFriend.NewRow();

newRow1["UserName"] = obj as string;

TabmyFriend.Rows.Add(newRow1);

TabmyFriend.WriteXml(MyPath + "\\UserFriend\\" + UserName + ".xml", XmlWriteMode.WriteSchema, false);

TabmyFriend = null;

//更新好友列表

SerializeFriendList(obj, clientSkt);

上面发了服务器端,没发客户端,现在补上!不知道写的好不好,见笑了

C# code

public partial class Form1 : Form

{

private TcpClient client;

private bool isExit = false;

private NetworkStream networkStream;

private EventWaitHandle allDone = new EventWaitHandle(false, EventResetMode.ManualReset);

#region 用于一个线程操作另一个线程的控件

private delegate void SetListBoxCallback(string str);

private SetListBoxCallback setListBoxCallBack;

private delegate void SetRichTextBoxCallback(string str);

private SetRichTextBoxCallback setRichTextBoxCallBack;

#endregion

public Form1()

{

InitializeComponent();

listBoxStatus.HorizontalScrollbar = true;

setListBoxCallBack = new SetListBoxCallback(SetListBox);

setRichTextBoxCallBack = new SetRichTextBoxCallback(SetReceiveText);

}

//状态显示

private void SetListBox(string str)

{

listBoxStatus.Items.Add(str);

listBoxStatus.SelectedIndex = listBoxStatus.Items.Count - 1;

listBoxStatus.ClearSelected();

}

//接收客户端信息

private void SetReceiveText(string str)

{

richTextBoxReceive.AppendText(str);

}

//连接服务器....

private void buttonConnet_Click(object sender, EventArgs e)

{

client = new TcpClient(AddressFamily.InterNetwork);

//得到服务器IP

IPAddress ip= IPAddress.Parse("127.0.0.1");


//创建一个委托,并知名在异步操作完成时执行的方法

AsyncCallback callback = new AsyncCallback(RequestCallBack);

allDone.Reset();

client.BeginConnect(ip, 7100, RequestCallBack, client);

}

private void RequestCallBack(IAsyncResult ar)

{

allDone.Set();

try

{

client = (TcpClient)ar.AsyncState;

client.EndConnect(ar);

listBoxStatus.Invoke(setListBoxCallBack, string.Format("与服务器{0}连接成功", client.Client.RemoteEndPoint));

networkStream = client.GetStream();

ReadObject readObject = new ReadObject(networkStream, client.ReceiveBufferSize);

networkStream.BeginRead(readObject.bytes, 0, readObject.bytes.Length, ReadCallBack, readObject);

}

catch (Exception e1)

{

listBoxStatus.Invoke(setListBoxCallBack, e1.Message);

return;

}

}

//异步操作完成时执行的回调调用的方法

private void ReadCallBack(IAsyncResult ar)

{

try

{

ReadObject ro = (ReadObject)ar.AsyncState;

int count = https://www.360docs.net/doc/c610765729.html,Stream.EndRead(ar);

richTextBoxReceive.Invoke(setRichTextBoxCallBack, System.Text.Encoding.UTF8.GetString(ro.bytes, 0, count));

if (isExit == false)

{

ro = new ReadObject(networkStream, client.ReceiveBufferSize);

networkStream.BeginRead(ro.bytes, 0, ro.bytes.Length, ReadCallBack, ro);

}

}

catch (Exception e2)

{

listBoxStatus.Invoke(setListBoxCallBack, e2.Message);

return;

}

}

//发送数据

private void SendString(string str)

{

try

{

byte[] by = System.Text.Encoding.UTF8.GetBytes(str+"\r\n");

networkStream.BeginWrite(by, 0, by.Length, new AsyncCallback(SendCallBack), networkStream);

networkStream.Flush();

}catch(Exception e3){

listBoxStatus.Invoke(setListBoxCallBack, e3.Message);

return;

}

}

//发送数据回调的方法

private void SendCallBack(IAsyncResult ar)

{

try

{

networkStream.EndWrite(ar);

}

catch (Exception e4)

{

listBoxStatus.Invoke(setListBoxCallBack, e4.Message);

return;

}

}

private void button

Send_Click(object sender, EventArgs e)

{

SendString(richTextBoxSend.Text);

richTextBoxSend.Clear();

}

private void Form1_FormClosing(object sender, FormClosingEventArgs e)

{

isExit = true;

allDone.Set();

}

}


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