Trapcode_Particular中文详解

Trapcode_Particular中文详解
Trapcode_Particular中文详解

Particular

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Particular

Emitter

Particle

Physics

Aux System Aux

Visibility

Motion Blur

Render Mode

1 Emitter

Particles/sec

Emitter Type

Point

Box

Sphere

Grid 2D 3D

Light Emitter1 Layer-

>New->Light Emitter->Direction

"Directional" Emitter1 X Y

45

Layer

LayerGrid

Position XY & Position Z

Direction

Direction Spread

X,Y and Z Rotation

Velocity

Velocity Random

Velocity from Motion

keyframe Emitter Size X,Y and Z

Emitter Type Box Sphere Grid Light X Y Z Layer Layer Grid Z

2 Particle

Life [sec]

Life Random [%]

Particle Type

1 Sphere

2 GlowSphere

3 Star

4 Cloudlet

5 Smokelet

6 Custom

7 Custom Colorize

8 Custom Fill

Alpha

Sphere/Cloudlet/Smokelet Feather

Custom Custom

Rotation

Rotation Speed

Size

Size Random [%]

Size over Life

Opacity

Opacity Random [%]

Opacity over Life

2 Particle

Set Color

?At Birth [Color]

?Over Life [Color over Life]

?Random from Gradient [Color over Life]

Color

Color Random [%]

Color over Life

Transfer Mode

Normal Add Screen Lighten

Normal/Add over Life Normal Add Add Normal/Screen over Life Normal Screen Screen

Transfer Mode over Life

Model Air & Bounce Gravity

Physics Time Factor

AIR Motion Path

3D

Air Resistance

0~10

Spin Amplitude

0~100

Spin Frequency

0~10

Time Before Spin [sec] Wind X Y Z

Turbulence Field Affect Size -

Affect Position - Time before Affect [sec] Scale Complexity Noise

Octave Multiplier Complexity Octave Scale Complexity Evolution Speed

Move With Wind [%] - Spherical Field ?Strength

?Position XY & Z ?Radius ?Feather

?Visualize Field

Affect Size OFF Affect Size ON

Bounce

Keyframes

Floor Layer

3D

Floor Mode

In?nite

Layer size

Layer alpha Alpha

Wall Layer

3D Wall Mode

In?nite

Layer size

Layer alpha Alpha

Collision Event

Bounce

Slide

Stick

Kill

Bounce

Bounce Random

Slide

4 Aux System

Emit

At Collison Event

From Main Particles

Particles/sec

AUX

Life

AUX

Type

AUX Same as Main AUX

Velocity

AUX

Size

Size over Life

AUX

Opacity

Opacity over Life

AUX

Color over Life

AUX

Color From Main

AUX

Options... AUX

5 Visibility

Far Vanish

Far Start Fade

Near Start Fade

Near Vanish

Near & Far Curves

Linear Smooth

Z Buffer

3D Render Z Buffer

Z at Black

Z Buffer

Z at White

Z Buffer

Obscuration Layer

Step-by-step

Comp (Ctrl/Cmd-N)

Solid (Ctrl/Cmd-Y) Effect>Trapcode>Particular

28mm

200*200 Solid 3D

Obscuration Layer Red-Solid Red-Solid Particle

** Nesting

Also Obscure With

Layer Emitter, Wall and Floor

6 Motion Blur

Motion Blur

Motion Blur On Comp Settings

Motion Blur Type

Comp Settings

Composition>CompositionSettings>Advanced

Shutter Angle

Shutter Phase

Type

(1)Linear

(2)Subframe Sample

Levels

Levels

Subframe Sample Motion Blur

Opacity Boost .

Disregard

Motion Blur

(1)Nothing

(2)Physics Time Factor (PTF)

(3)Camera Motion

(4)Camera Motion & PTF

7 Render Mode

(1)Motion Preview

(2)Full Render DOF DOF Depth of Field

(3)Full Render+DOF Square(AE)

(4)Full Render+DOFSmooth

3 Full Render+DOF Square(AE)

4 Full Render+DOFSmooth

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