Trapcode_Particular中文详解
Particular
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Particular
Emitter
Particle
Physics
Aux System Aux
Visibility
Motion Blur
Render Mode
1 Emitter
Particles/sec
Emitter Type
Point
Box
Sphere
Grid 2D 3D
Light Emitter1 Layer-
>New->Light Emitter->Direction
"Directional" Emitter1 X Y
45
Layer
LayerGrid
Position XY & Position Z
Direction
Direction Spread
X,Y and Z Rotation
Velocity
Velocity Random
Velocity from Motion
keyframe Emitter Size X,Y and Z
Emitter Type Box Sphere Grid Light X Y Z Layer Layer Grid Z
2 Particle
Life [sec]
Life Random [%]
Particle Type
1 Sphere
2 GlowSphere
3 Star
4 Cloudlet
5 Smokelet
6 Custom
7 Custom Colorize
8 Custom Fill
Alpha
Sphere/Cloudlet/Smokelet Feather
Custom Custom
Rotation
Rotation Speed
Size
Size Random [%]
Size over Life
Opacity
Opacity Random [%]
Opacity over Life
2 Particle
Set Color
?At Birth [Color]
?Over Life [Color over Life]
?Random from Gradient [Color over Life]
Color
Color Random [%]
Color over Life
Transfer Mode
Normal Add Screen Lighten
Normal/Add over Life Normal Add Add Normal/Screen over Life Normal Screen Screen
Transfer Mode over Life
Model Air & Bounce Gravity
Physics Time Factor
AIR Motion Path
3D
Air Resistance
0~10
Spin Amplitude
0~100
Spin Frequency
0~10
Time Before Spin [sec] Wind X Y Z
Turbulence Field Affect Size -
Affect Position - Time before Affect [sec] Scale Complexity Noise
Octave Multiplier Complexity Octave Scale Complexity Evolution Speed
Move With Wind [%] - Spherical Field ?Strength
?Position XY & Z ?Radius ?Feather
?Visualize Field
Affect Size OFF Affect Size ON
Bounce
Keyframes
Floor Layer
3D
Floor Mode
In?nite
Layer size
Layer alpha Alpha
Wall Layer
3D Wall Mode
In?nite
Layer size
Layer alpha Alpha
Collision Event
Bounce
Slide
Stick
Kill
Bounce
Bounce Random
Slide
4 Aux System
Emit
At Collison Event
From Main Particles
Particles/sec
AUX
Life
AUX
Type
AUX Same as Main AUX
Velocity
AUX
Size
Size over Life
AUX
Opacity
Opacity over Life
AUX
Color over Life
AUX
Color From Main
AUX
Options... AUX
5 Visibility
Far Vanish
Far Start Fade
Near Start Fade
Near Vanish
Near & Far Curves
Linear Smooth
Z Buffer
3D Render Z Buffer
Z at Black
Z Buffer
Z at White
Z Buffer
Obscuration Layer
Step-by-step
Comp (Ctrl/Cmd-N)
Solid (Ctrl/Cmd-Y) Effect>Trapcode>Particular
28mm
200*200 Solid 3D
Obscuration Layer Red-Solid Red-Solid Particle
** Nesting
Also Obscure With
Layer Emitter, Wall and Floor
6 Motion Blur
Motion Blur
Motion Blur On Comp Settings
Motion Blur Type
Comp Settings
Composition>CompositionSettings>Advanced
Shutter Angle
Shutter Phase
Type
(1)Linear
(2)Subframe Sample
Levels
Levels
Subframe Sample Motion Blur
Opacity Boost .
Disregard
Motion Blur
(1)Nothing
(2)Physics Time Factor (PTF)
(3)Camera Motion
(4)Camera Motion & PTF
7 Render Mode
(1)Motion Preview
(2)Full Render DOF DOF Depth of Field
(3)Full Render+DOF Square(AE)
(4)Full Render+DOFSmooth
3 Full Render+DOF Square(AE)
4 Full Render+DOFSmooth