marketing plan

marketing plan
marketing plan

1.0 Executive Summary

Mobile News Games LLC (MNG) develops mobile games relating to current news events. This marketing plan illustrates our market segments and the strategies we are employing to get customers and create a solid revenue stream. We are not just any mobile game developer. Our unique focus of creating games with a news twist gives us an advantage over our competitors by giving customers a new outlet to enjoy mobile games. This fills a read need of not just traditional gamers but expands our reach to people who would normally not play mobile games yet are amused by the comical angle we use.

We will fund development of our own games by providing consulting services to create similar games for corporations who are looking to create mobile games for promotional purposes. These consulting assignments will come from advertising sponsorship relationships that we will establish with companies who are interested in embedding their brand and offers inside our other games and would also like something more custom that they can offer as their own game. In the first 3 years of the business, we expect consulting to constitute a large portion of our revenue stream.

1.1 Vision

Our vision is to provide people with a brief escape of fun over the course of their normal day. We do this by providing them with timely interactive

games that they can access on their mobile devices - games that are easy to play and have some connection with current pop culture news.

MNG leverages our team's software development experience to create timely games quickly. Our marketing challenge is to attract visibility quickly and we intend to accomplish this by leveraging a multi-pronged approach that involves social media, email marketing and search engine optimization strategies to gain market share. As we gain traction in the marketplace, word of mouth will lift our game downloads significantly.

1.2 Objectives

1.Generate over $400,000 in sales by the end of year 1.

2.Increase sales by 100% by the end of year 2.

https://www.360docs.net/doc/824590116.html,nd 4 custom consulting game development projects within 12

months.

2.0 Target Markets

Our ideal customer is between the ages of 13 and 25 who enjoys playing video games and has a mobile phone that allows applications to be downloaded, such as the iPhone, Android or Blackberry. They often have an Xbox, Wii, Playstation or other TV-based video game unit at home. They may also have a portable gaming unit such as the DS/DSi and other portable gadgets such as an iPod.

2.1 Market Definition and Segmentation

We target two segments: mobile game users and organizations that want to reach them. In both of these segments, customers are computer and mobile phone savvy and enjoy creative experiences.

1. Mobile Game Users

There are two types of customers that define the demographic of mobile gamers: teens (including pre-teens) and young adults, which for the purposes of this marketing plan will include teenagers age 18 and above as they are considered young adults by the general population as well as by the law. The primary difference between the two demographic segments is who provides the money for game purchases.

Free mobile games:

?We offer trimmed back versions of our games for free so that users can get a taste of the full game without committing any money up front.>

?Some features of free versions are disabled and advertising is displayed in some strategic locations within the game so that users are not bothered or distracted by the ads. For example, a soda

company may pay for a sponsorship and we might embed their name as

a clickable (tappable) billboard that appears as if it is part of

the game itself.

Paid mobile games:

?Our paid mobile games contain a broader set of features. The price range is between $1.99 and $4.99 in order to create very low price resistance for customers.

?Paid games are also monetized via clickable (tappable) ad sponsorships embedded within the games.

Games are available via instant download on their appropriate mobile platform (i.e., Apple's Appstore for the iPhone).

2. Organizations That Want to Reach Youth and Young Adults

Additionally, there is typically one type of customer who purchases custom mobile game development services: VP of Marketing or Chief Marketing Officer. Their intent is to promote their brand and products to the demographic that overlaps with mobile game users.

2.2 Target Market Segment Strategy

Our strategy focuses on developing an initial set of libraries containing game attributes that can be combined to create new games. Upon launching the first set of games, we will stay in regular contact with our customers via numerous online methods, including social media and email marketing. After creating these libraries and games, we will be able to market fast-turnaround consulting services to organizations who would like their own promotional games.

2.3 Target Market: Mobile Game Users

Our mobile games have a timely connection to current news events. We release new games within two weeks of major news stories. For example, if a politician is involved in a scandal, we can leverage one of our current

game architectures and customize it with the names of people involved in the scandal and even make a comical interactive spoof out of events. If a celebrity makes a foolish comment, we access our library of features to put together a game that pokes fun at the celebrity. The mobile game user market enjoys interacting with games that give them a sense of power and excitement, allowing them in some way to live vicariously through the game.

2.3.1 Needs and Requirements

Mobile game users get tired of games quickly and are constantly looking for new games to play. With the plethora of news events always in circulation, we will target the news media so they discuss games related to the stories they are covering. The games we develop will target stories that are covered by the types of media outlets this demographic consumes.

The users in this segment also has limited financial capacity. Teens typically get their money to make game purchases from their parents, which can be in the form of gifts or allowances, or from low paying jobs. Older teens and young adults also have limited financial capacity yet choose to spend part of their disposable income on games as one of their sources of entertainment.

Very frequently, these customers talk to each other about which games they enjoy, including strategies for playing and winning. They also participate in online forums and discussion groups to gather tips and other information to help them play or to find new challenges. Additionally, they enjoy being listed as the "high score" when there is a public setting available for players. We intend to offer this public setting by allowing the customer to upload their score to our web site for each game. The highest scores will be posted, giving the player worldwide "bragging rights". As a result, the word of mouth potential for timely games is explosive.

2.3.2 Distribution Channels

iPhone games are distributed through the Appstore which is currently controlled by Apple. One of the obstacles we have to overcome is the speed with which Apple approves applications for downloading, which will be important for us since our games have a time sensitive nature to them as they will be popular as long as a news story is in circulation.

Google's Android offers an open source model so they will likely surpass the iPhone in the number of applications available soon. This also eliminates the need for review and allows us to post new applications quickly. As more applications come out for this device, it will gain marketshare. We want to be positioned so that we provide excellent games for this community.

Blackberry applications are controlled by Blackberry through Blackberry App World. Their users tend to be older and more focused on business uses for their mobile devices. Because of this, we will not focus our initial efforts on Blackberry. However, we do have the expertise to build Blackberry applications and will create custom games for this device for consulting clients who would like them.

2.3.3 Competitive Forces

There are many mobile game developers. However, few are actual companies. Most games are developed by one person who does not have the marketing savvy to integrate advertising sponsorships into their games as we have outlined in this marketing plan. Our unique twist on the types of games is also an advantage because we will not have to spend as much time and energy thinking of the game themes - the news of the day will provide that fodder so our efforts can be concentrated on developing that real-life story into a game.

2.3.4 Communications

We will leverage social media and word of mouth for the vast majority of our marketing using platforms such as Twitter, Facebook, Orkut and MySpace. These platforms are widely used by the customers in our demographic market. We will make announcements via regular tweets and updates to our fan page on Facebook.

The newsworthy component of our mobile games also makes it enticing for traditional media to publicize a game that is related to a current news story.

We will also use our email marketing list which is comprised of people who have expressed interest in knowing when we release new games. We have segmented our email list so that we can send appropriate emails to media and different ones to actual gamers, our customers.

2.3.5 Keys to Success

Each of our postings to social media sites will include a trackable link so we know how many people click on each post. Using online tools like link redirectors (i.e., bit.ly, tr.im and others), we can also see how many of readers and followers repost or forward such links. We will also include trackable links within our email marketing messages.

Those who click to find more information about a game will be directed to landing pages, which are web pages that contain more information about a specific game, including details and links to download the games. These landing pages will be optimized for search engines (we have SEO, search engine optimization, expertise) so that when Internet users search on various keywords, our pages will rank highly in their search results.

Using online analytics tools, we will be able to see how many people click on various links in our media campaigns to go to the landing pages and how many click to download each game. However, online clicks cannot track users who use their mobile phone to download the apps directly, which may comprise the bulk of our downloads. For those, tracking of downloads is provided by the platform such as Appstore.

2.4 Target Market: Organizations Who Want to Reach Youth and Young Adults

Mobile game users consist of young people. Since the youth and young adult demographic is so large, it is also very lucrative. There are countless products targeting this demographic, from soda manufacturers to clothing designers to hair product companies. This segment can also consist of recruiters, which can be for military service or other jobs. Companies who already spend millions of dollars on marketing to this group are regularly looking for newer, more creative ways to reach this market to reinforce their brand and sell products.

2.4.1 Needs and Requirements

Organizations who want to reach males (and females, though it is a smaller proportion of our defined customer base) between 13 and 25 realize that this group has a lot of spending power. This age group is not yet used to saving money so they typically spend a lot of what they earn. Vice

Presidents and Chief Marketing Officers of these organizations want to reach this market early and need to do so in catchy, creative ways.

Much to the dismay of an older generation, teens and young adults are reading less and spending more time in front of a screen, whether it be television, a computer or a mobile phone with a variety of applications. The VP or CMO needs to reach their target market where they hang out. They typically have large budgets to spend on marketing and are not afraid to try new things, as long as they show results.

The typical tenure of a VP or CMO is about 3 years so there is a good deal of industry churn. This is a good thing for us in the sense that when a senior executive like this leaves to go to another company and they have had a good experience with our products and services, they are likely to hire us to create similar results for them in their new position.

Our job is to make them look good to their superiors by getting them more entrenched with the demographic they are trying to reach.

2.4.2 Distribution Channels

Reaching senior marketing executives is typically done through a variety of means. Since we have limited resources and need to manage our finances very effectively, we will focus on two: advertising and networking. The advertising will primarily be online via search engine ads so we can see the results within days instead of not knowing whether a print ad has any effect. We have identified 4 trade shows and 3 conferences that these executives typically attend over the course of a year. Part of our marketing plan is to attend these events to network with these potential buyers. We also will submit responses to calls for papers to be speakers at some of the events when possible.

2.4.3 Competitive Forces

As with the mobile game user segment, there are a lot of software developers targeting organizations to build custom games. Some are developing games overseas at lower costs. Even some of the larger domestic companies outsource portions of their game development. In order to keep up with pricing pressures, we have established ties with two overseas organizations to help us with game development. That will enable our domestic staff to focus on marketing and on project management as we release new games and create the game component libraries.

2.4.4 Communications

To get these high level executives, we will develop an online ad campaign with landing pages containing lead generation forms that visitors can fill out to get whitepapers on using mobile gaming to attract customers. Our white papers will include the concept of embedding advertising within the games as well as examples of custom games created just for a specific organization.

We also will network at major trade shows and conferences, including obtaining speaking engagements where we can discuss case studies to expose our concepts and strategies to the right level of buyer.

2.4.5 Keys to Success

The primary key to success is to be able to show case studies in which other companies leveraged the power of mobile games to reach their market. This can be tracked using metrics such as the number of times a gamer clicked on an ad embedded into a game, the number of times a custom game was downloaded or an increase in sales of the product being promoted. Success can also be tracked by industry buzz.

For example, fast food chain Burger King created a Facebook application that allowed users to earn points for "unfriending" one of their friends. The application would show the image of the friend burning. Upon burning 10 friends, the user would be entitled to a free burger. Word of this application spread very quickly and quite a few Facebook users enjoyed participating. This campaign did two things: generated traffic into restaurants and generated a tremendous amount of media buzz. It cost significantly less than a paid advertising campaign involving television time purchases.

3.0 Marketing Plan Strategy

Gamers like to share notes with other gamers. On our web site, we will create a forum where people can post and respond to comments freely as well as offer suggestions for new games.

Forums will require registration and users who post more frequently will be rewarded with a special tag, a gold star, next to their avatar to show other users that they are a "super contributor" to the forums. For our demographic, this is a badge of honor that they try to attain proudly.

3.1 Emphasize Creativity, Service and Speed to Market

Since our games will be tied to current news events, we will emphasize our focus on creativity along with spectacular service and speed of development for our consulting clients. It is important for us to get to market quickly in order to capitalize on the news event that is associated with the game. The longer the delay between game conception and game release, the less the penetration of that game.

3.2 Emphasize Fun

Our goal is to establish a reputation for games that poke fun at what many would consider humerous or ridiculous actions by well-known people. Each game will contain a link to our web site where users can find out about more games and subscribe to our email list and follow us on Twitter and Facebook.

Additionally, to help promote games via word of mouth, each game has the option to notify a friend. So, a user can send a text message to a friend instantly to share their excitement or recommendation about the game.

4.0 Expense Budget Summary

Marketing expenses are mostly for staff required to do the marketing activities listed. The vast majority of the software tools needed to implement the activities, such as analytics and landing page creation, are available for free. The exceptions to this are for specific tools like email marketing and forums.

4.1 Expense Budget by Month - Year 1

We do not expect an increase in marketing staff requirements during year 1 because one person can actually do a lot of these activities. Once they have put marketing plan processes into place, the marketing activities upkeep becomes easier and can be handled by junior staff. Below is a breakdown of marketing expenses by month for year 1.

4.2 Expense Budget by Year

We anticipate second and third year marketing expenses to increase, again mostly for covering the cost of additional staff to help facilitate the additional requirements for marketing activities. We expect sales and marketing expenses to be around 15% of total sales.

Table: Marketing Expense Budget

5.0 Sales Forecast

Sales will come from three sources:

1.Game downloads - this includes free and paid downloads. The free

downloads are monetized from embedded advertising sponsorships

2.Embedded Advertising Sponsorships - ads embedded in both free and

paid games

3.Custom games developed for companies - this would be consulting

projects to develop iPhone, Blackberry and Android promotional

games

Sales costs relate to the fees charged by our channel partners for carrying the games, such as Appstore, or for our estimated costs for staff to sell ad sponsorships or develop custom games.

5.1 Sales Forecast by Month - Year 1

Below is our first year's sales forecast broken down by product type, estimated unit pricing and costs:

6.0 Progress Measurement and Monitoring

In order to make sure that we are on track, we have created a variety of key metrics that we will measure on a regular basis. These may require adjustments and fine tuning as we progress. They are our best estimates based on currently available market research.

6.1 Key Marketing Metrics

We estimate that 1 of every 10 people who visit the landing page or see a tweet or Facebook post will download a game. Other metrics include the average sale price estimated based on paid downloads as well as sales of advertising sponsorships and custom game development.

Table: Key Marketing Metrics

Below is a breakdown of key marketing metrics measured by month for year 1:

6.2 Other Success Metrics

Other key metrics we will measure to monitor our success are as follows: ?Number of speaking engagements

?Five star game reviews

?Industry awards

?Number of games developed

?Number of game feature libraries created

?Number of deals with channel partners

?Email list size

We will also pay attention to the number of tweets we make and the number of followers on Twitter as well as the number of Facebook fans we get. Below is a breakdown of other success metrics by month for year 1:

7.0 Marketing Organization

Mobile News Games is a small company with very focused aspirations. Our team is comprised of two unique individuals who have a solid background in mobile communications and marketing. Together with a team of local and international software development staff, we are able to bring to market a wide array of unique mobile games that provide an experience that other gaming companies do not.

Bill Philips, President, oversees the general management, including game development, of MNG. Prior to forming the company, he was Vice President of Products at a major wireless telecommunications provider for 5 years. He is also a member of the Mobile Marketing Association.

Donna Paster, VP Marketing, is responsible for all areas of marketing. She co-founded MNG with Bill Philips. Donna's prior experience includes developing the key marketing plan that launched several mobile versions of games for a large video game producer. Donna will be assisted by 2 marketing interns hired from local universities as co-op students throughout the year. These students will handle the more routine aspects of the marketing efforts while Donna focuses on the key strategic relationships.

《如何写一份出色的marketing plan》

《如何写一份出色的marketing plan》 第一篇。如何写一份出色的marketingplan如何写一份出色的marketingplan。 时间:xx-6-11 点击量:160 编辑。接近年底,对于所有marketer来说,制订明年的年度计划是当前的一项重要工作,虽然各个公司财务年不同,起点不一定在1月1日。 通常来说,一份以事业单位的市场计划从开始撰写到最终批准实施,至少需要3个月到6个月的时间,而事业部的经理(marketingmanager或相应brandmanager,productmanager)是承担这项重要工作的主要责任人。 但做好一份出色的年度市场计划,并非每个marketingmanager 都能胜任。一些市场计划味如嚼蜡,毫无思想和创意,好比政府官员的年终工作报告;还有一些计划热情洋溢,但通篇充满不靠谱的吹嘘和自恋,好比保险推销员的宣誓感言。 针对这个现实,一些大公司开设了“制订市场营销计划”的培训,或提供公司统一的模板,这非常好,但要清楚这套东西主要是让你把握其中逻辑思考的流程,但并不能保证象电脑程序一样,dataininformationout,更不能提供行动计划。 我认为一份出色的市场计划,更多地是体现了marketer对于市场和竞争的经验、洞察和创意一些难以衡量的东西,最关键之处在于

目标的设定和策略的形成,再加上对执行及预算的周密安排。 在这里我分享几点对于制订年度市场计划的心得,不能保证你出色,但至少可以避免一些我自己或同行曾经犯过的错误:第一、先搞清楚什么叫市场计划。 什么是marketingplan。而什么叫salesplan。 那些富有经验的品牌经理对上面这个问题可能轻蔑一笑。“这个问题都搞不清楚还做marketing。”。但我认为这并不好笑,要知道在今天中国大多数市场人员并没有接受过良好的培训(我不鼓吹学院派,但也不赞成纯实战派或游击队),而且有很多人在此之前是从事销售、广告甚至是设计师出身。 销售和市场是大多数消费品公司两个部门分工,两者计划也有明显的区别—— 销售年度计划,着重在对于区域市场的竞争分析(即重点在于自己和竞争对手而不是消费者),进行销售预测和目标分解,同时根据实现目标的需要,制订分销和助销计划(分销计划包括渠道改进和提升,而助销包括终端生动化和促销等工作),并在此基础上提出新一年的人员和资金预算。 市场年度计划则更加全面和宏观,它必须要站在事业(品牌或产品)发展的高度,从消费者、竞争对手以及公司自身三个角度进行分析,设定商业目标,然后发展为实现目标需要的品牌与市场策略(其中包括目标顾客、品牌定位,成长和竞争战略,营销组合等),确定新产品计划、修订价格体系,发展传播和消费者推广计划(也就是通

ExampleMarketingPlan1

Marketing Plan (clothing: jeans) Group Member:

1.0 Executive Summary Jeans are now a very popular article of casual dress around the world. They come in many styles and colors; however, "blue jeans" are particularly identified with American culture, especially the American Old West. Often the term "jeans" refers to a particular style of pants called "blue jeans" and invented by Jacob Davis and Levi Strauss in 1873. Starting in the 1950s, jeans, originally designed for cowboys, became popular among teenagers, especially members of the greaser subculture. The Levi's brand epitomizes classic American style and effortless cool. Since the invention and patent of riveted clothing by Jacob Davis and company founder Levi Strauss in 1873, Levi's jeans have become the most recognizable and imitated clothing in the world - capturing the imagination and loyalty of people for generations. And while the patent has long since expired, the Levi's brand portfolio continues to evolve through a relentless pioneering and innovative spirit that is unparalleled in the apparel industry. Their range of leading Jeanswear and accessories are available in more than 110 countries, allowing individuals around the world to express their personal style. We can choose a style as being an agent of Levi’s brand and sell its product at third-tier city, cause we find that the third-tier cities in per capita disposable income grew faster than the first-tier cities, and also in the future 20 years third-tier city will become the main economy boom point of China. All in all, there are lots of potential customers between 17-40 which obtain huge purchasing power, however, cause of economic development speed and inconvenient traffic factors, many of those well-developed third-tier cities don’t exist these big brands, these groups of people can’t consume these products conveniently. Hence what we should to do is to provide these people a chance to get close to Levi’s. In the first 3 years of the business, we expect finding these potential market and to take the largest proportion of jeans market among third-tier cities.

设定目标的七个步骤

设定目标的七个步骤 【本讲重点】 正确理解公司的整体目标并向下属传达 制定符合SMART原则的目标 检查目标是否与上司的目标一致 设定目标的步骤 设定一个好的目标,应该有以下七个步骤。但是许多中层经理在设定目标时往往只重视步骤一、二,步骤三以后的其他步骤常常被忽略,从而造成设定目标失败。 正确理解公司的整体目标并向下属传达 【案例】 某医药企业制定的2002年公司发展目标是: 目标一:公司植物药品的销售占公司销售的50%。 目标二:开发三个以上国家一类新药品种,并进入国家医药目录。 目标三:2002年六月前完成GMP认证。 目标四:公司的营业收入增长60%,达到5亿元。

中层经理只有在正确理解公司整体目标的前提下,才能围绕着这些目标,制定出既符合公司目标,又符合本部门实际情况的部门目标。 例如,他必须了解,为什么公司要把营业目标定在5个亿,为什么比去年增加60%之多。他必须站在高层领导的角度才能正确理解这些问题。在理解这些问题后,才能根据整体目标,制定出相应的部门目标。 在制定部门目标时,要点之一是:让你的下属了解公司的目标。而这往往是中层经理们容易忽略的地方。 一般来说,公司为了让所有的部门,尤其是中层管理人员理解公司的目标,往往要开年度会议,而普通员工则很少有机会了解公司的目标。员工不了解公司的目标,一是可能削弱他们的积极性;二是理解部门目标及制定个人目标时可能出现偏差。

制定符合SMART原则的目标 符合SMART原则的目标才是好目标。 【案例】 根据公司2001年度发展目标,任经理制订出人力资源部2002年度工作目标: 目标一:在2001年12月底以前制订出2002年度公司人力资源规划。 目标二:在2001年3月底以前完成OTC销售队伍、新药开发队伍的招聘工作。 目标三:在2001年4月底以前制订出公司新的考核制度。 目标四:在2001年3月底制订出公司年度培训计划,并按计划开始实施。 在这一步骤,可能出现两类问题:一是目标难以量化的问题;二是目标太多的问题。对于第一类问题,可以参考上一讲中“为什么没有好目标”的讲述。对于第二个问题:符合SMART 原则的目标有太多太多,可以借鉴“20/80原则”,选择最具价值的三个左右的目标,作为最重要的目标。 检查目标是否与上司的目标一致 图17-1 现代企业的目标制定程序 一般而言,现代企业里的目标制定程序可以用上图来表示: 董事会制定战略目标,也就是确定公司的整体发展方向,总经理再根据战略目标制定年度发展目标,部门目标则是对年度总目标的分解,员工根据部门目标制定个人目标。 由于目标是从上至下,层层分解形成的,因而,作为公司的一员,在目标的执行上不存在讨价还价的余地。你的目标必须与上司的目标一致,这是确定无疑的。所以,在目标制定和执行过程中,你要检查你的目标是否与上司的目标发生偏差。主要从两个方面检查你的目标是否与上司的目标发生偏差:一是与谁保持一致;二是针对目标的计划在具体执行方面也应该保持一致。 列出可能遇到的问题和阻碍并找出相应的解决方法

实现目标的六个步骤

实现目标的六个步骤 没有目标,人生就没有方向;而少了计划,目标就没有办法实现;目标和计划一样重要,都是实现梦想不可缺少的步骤,懂得设定目标、拟定计划,才能逐一实现自己的梦想,过上自己想过的人生。 拟定计划、实现目标的六个步骤! 一、设立明确的目标 「为自己设立目标,才能了解什么是你这辈子最重要的事」 「人,一旦确立了自己的目标,就不应该再因任何事动摇为之奋斗的决心。」 一个人会成功,除了目标明确之外,使命跟理念也要很清楚 梦想一定要远大,但目标的设定却要合理。永远要对自己设立高的标准,而不要让自己甘于接受二流的水平。 无论你想做什么事,都得先替自己设定一个目标,没有目标就找不到人生的方向,我们不必是「足够聪明」才能朝着我们的目标努力。 当你有了一个明确的目标,就会变得很专注,一件事情只要你很想达成,就会想办法找出时间完成它,替自己设定一个长期目标,才能让你的生活更加充实。 二、拟订详细的计划 成功的人都善于规划自己的人生,他们设定目标、拟定计划,然后逐一实现它。 你不只需要长期、中期、短期计划,更需要将计划里面的细节写出来,越详细越好,当你写得越详细,就能够越贴近现实,也才能思考到你平时不会思考到的事情。 三、划分优先级 除了设定目标之外,也要懂得设定优先级,设定了优先级才能让你了解什么是最重要的,什么是次等重要的事。 当你能够划分清楚每个计划的优先级,你才不会因为要做的事情太多,而不知道从哪件事情开始,当你设定了优先级,就可以从最重要的事情开始做,然后逐一完成它,划分优先级,才不会让你手忙脚乱,不知从何开始。 四、订定奖赏及惩处 有了目标、有了计划,知道了优先级,你还必须时时督促自己,而奖赏与惩处就是最好的方式,当你达成了某件事,就给自己一点奖励,当你进度落后了,就给自己一点小惩罚。

达成目标的12个步骤

达成目标的12个步骤 目标领域: 目标: (1)第一步:目标必须是你热切的愿望。 热切的愿望,是你完成伟大事情的起始点。 你必须面对自己完全诚实,这个目标是否真的是你想要的,想做的,想拥有的?_________________ (2)第二步:目标必须是可以被相信的,可以达到的。 这个目标必须是可以被相信的,也就是你必须相信这个目标是可以达成的。这个目标是否有50%的成功机会?__________________ 假如答案是否定的,重新设定这个目标,使它变成有50%成功机会的目标:(记着,每一个目标都应该建立在通往成功的下一步上。) (3)第三步,将目标写下来 请评估你的目标: 它是否具体?_____________ 它是否清楚?_____________ 它是否明确?_____________ 它是否以生动的文辞,积极的语言描述出来?_____________ 现在,请以个人语气,积极的言词,将你的目标清楚地陈述出来 ___________________________ (4)第四步:你为什么要这么做?你能获得些什么利益?你为什么要达成这个目标? 将理由依序写在下面,你的理由写得越多,你就越能完成这个目标。 (5)第五步:分析你所在的位置 你现在整装待发的起始点在哪里?请明确注明。 ___________________________________________________________

(6)第六步:设定一个期限 在哪一天以前,你会达成这个目标? ___________________________________________________________ 除了在总目标设定一个期限外,在设定一些迷你目标。 __________________________________________________ (7)第七步:确认你要克服的障碍 在你追求完成目标的过程中,你预期会遇到一些什么障碍? 请将以上各项障碍,以其重要的优先顺序予以编号。 (8)第八步:确认你所需要额外的知识 你需要去学习什么知识以完成此目标? ___________________________________________________________ ____ 你如何能获取你所需要的知识? (9)第九步:确认你需要哪些人的帮助? 确认有哪些人,哪些团体,哪些机构,你将会需要他们的协助来完成你的目标 记住:你的生活中的回收,永远会相等于你对他人所提供服务的价值。 (10)第十步:制订一个计划 列出了要达成目标所以你必须要做的事情。 接着针对每一件事,每一项活动,设定优先顺序,以及你需要花费多少时间完成哪一件事情,借此你可设定“迷你期限”,来协助你完成总目标。 优先顺序活动事件需要时间 1.#__________________________________________________ ____ 2.#________________________________________________ ______ (11)第十一步:视觉化与情感化 以生动的字眼来描述,当你达成目标时,你将经历到的感觉,你将看见的具体的

Marketing plan presentation模板

[Product Name] Marketing Plan [Name]

Market Summary ?Market: past, present, & future –Review changes in market share, leadership, players, market shifts, costs, pricing, competition Early Adopters/ Pioneers Mass Market/ Followers End of Life Time Number of customers

?Describe product/service being marketed

Competition ?The competitive landscape –Provide an overview of product competitors, their strengths and weaknesses –Position each competitor’s product against new product A B C D Performance P r i c e

Positioning ?Positioning of product or service –Statement that distinctly defines the product in its market and against its competition over time ?Consumer promise –Statement summarizing the benefit of the product or service to the consumer

实现目标的九大步骤

实现目标的九大步骤 [折叠] 1、步骤一:列下实现目标的理由。 2、步骤二:设下时限。 3、步骤三:列下实现目标所需的条件。 4、步骤四:自问“假如要实现目标的话,我自己必须变成为什么样的人?”列下来。 5、步骤五:列下目前不能实现目标的所有原因,从难到易排列其困难度,自问“现在马上用什么办法来解决那些问题?”逐行写下。 6、步骤六:下定承诺,直到实现目标为止,否则绝不放弃。 7、步骤七:设下时间表,从实现目标的最终期限倒推至现在。 8、步骤八:马上采取行动,现在开始。 9、步骤九:衡量每天的进度,每天检查成果。阅读(2)分享(0) 评论(0) 分类:营销资料发表于15:39 正在加载评论... [11/07] 实现目标的六个步骤 [折叠] 所有成功人士,都有一个突出的特征,就是生活的方向性,即始终携带着取得人生成就的行动计划,无一不对自己随时随地的去向一清二楚。他们有目标也有行动,知道自己要做什么,也知道应该怎样去做。他们确定目标,同时又决定通向那个目标要走的道路。而很多人之所以失败就是因为没有目标,就像一艘轮船没有舵一样,只能随波逐流,无法掌握,最终搁浅在绝望、失败、消沉的海滩上。 第一步,用白纸黑字将目标写下来。 唯有将目标写下来,你才能将目标的详细内容规划出来。同时,当你把目标写下来的时候,你就把这个目标具体地呈现在自己面前。这个时候你的潜意识就会突然地觉醒说:“哎,这会儿是来真的了!”你就不能逃避自己对目标的承诺。因为你要追求成功,实在没有什么选择的余地,必须将目标写下来,明确、具体地呈现在你的面前,百分之百地承诺自己会达到目标。 具体就是在纸上用肯定的语气写下:“我一定要实现……的目标”。不必太多,一句话即可,这是你的总目标,或者说是大的方向。 第二步,设定一个期限。 审视你所写的,预期希望达成的时限。你希望何时达成呢?有实现时限的才可能叫目标,没时限的只能叫梦想。 第三步,列出你要达成这个目标的充分理由。 建议你明确地、扼要地、肯定地写下你实现它们的真正理由,告诉你自己能实现目标的把握和它们对你的重要性。如果你做事知道如何找出充分的理由,那你就无所不能,因为追求目标的动机比目标本身更能激励我们。 问你自己这个问题:“我为什么要这么做?”这个问题可以回答两件事。 第一,就是这个问题使你确定这是你的目标而不是别人的。第二,这个问题会增强你达到目标的欲望。因为,你有越多的做事理由,你达到目标的欲望就会越强,你就越能够达成这个目标。 尽可能多的将这些理由一一列出,这将成为你实现目标的动力源泉。

marketingplan范文marketingplan要写些什么

marketingplan范文marketingplan要写些什么 Summary and Further Reading on Marketing Plan When making a marketing plan, it is important to know and state the timescale you are working with. Are you making a long term plan, a short term plan, or something in between? You may also find that some areas of your marketing plan are short term, while others will work in the long term. A business that deals with new technology may need to update their marketing plans every 3-6 months, where as a business in an established and stable industry might only need to update their plan every other year. Summary * A marketing plan is in addition to a standard business plan.

* A marketing plan helps set realistic objectives for your business, and helps make sure that the business is focused on the most important areas of marketing. * A marketing plan can help in obtaining finance by demonstrating that the business has been thoroughly planned. * A plan should look at each of the important areas and have realistic objectives for the short, medium, or long term. * Looking at the prices of your products should take into aount both consumers and petitors products. * Looking at the locations of your products should take into aount where the product is sold as well as the distribution methods used to get there. * You should firmly know the unique selling points of your business and its products.

设定目标的七个步骤

第17讲设定目标的七个步骤 【本讲重点】 正确理解公司的整体目标并向下属传达 制定符合SMART原则的目标 检查目标是否与上司的目标一致

设定一个好的目标,应该有以下七个步骤。但是许多中层经理在设定目标时往往只重视步骤一、二,步骤三以后的其他步骤常常被忽略,从而造成设定目标失败。 正确理解公司的整体目标并向下属传达 【案例】 某医药企业制定的2002年公司发展目标是: 目标一:公司植物药品的销售占公司销售的50%。 目标二:开发三个以上国家一类新药品种,并进入国家医药目录。 目标三:2002年六月前完成GMP认证。 目标四:公司的营业收入增长60%,达到5亿元。 中层经理只有在正确理解公司整体目标的前提下,才能围绕着这些目标,制定出既符合公司目标,又符合本部门实际情况的部门目标。 例如,他必须了解,为什么公司要把营业目标定在5个亿,为什么比去年增加60%之多。他必须站在高层领导的角度才能正确理解这些问题。在理解这些问题后,才能根据整体目标,制定出相应的部门目标。 在制定部门目标时,要点之一是:让你的下属了解公司的目标。而这往往是中层经理们容易忽略的地方。 一般来说,公司为了让所有的部门,尤其是中层管理人员理解公司的目标,往往要开年度会议,而普通员工则很少有机会了解公司的目标。员工不了解公司的目标,一是可能削弱他们的积极性;二是理解部门目标及制定个人目标时可能出现偏差。

制定符合SMART原则的目标 【案例】 根据公司2001年度发展目标,任经理制订出人力资源部2002年度工作目标: 目标一:在2001年12月底以前制订出2002年度公司人力资源规划。 目标二:在2001年3月底以前完成OTC销售队伍、新药开发队伍的招聘工作。 目标三:在2001年4月底以前制订出公司新的考核制度。 目标四:在2001年3月底制订出公司年度培训计划,并按计划开始实施。 在这一步骤,可能出现两类问题:一是目标难以量化的问题;二是目标太多的问题。对于第一类问题,可以参考上一讲中“为什么没有好目标”的讲述。对于第二个问题:符合SMART 原则的目标有太多太多,可以借鉴“20/80原则”,选择最具价值的三个左右的目标,作为最重要的目标。 检查目标是否与上司的目标一致 图17-1 现代企业的目标制定程序 一般而言,现代企业里的目标制定程序可以用上图来表示: 董事会制定战略目标,也就是确定公司的整体发展方向,总经理再根据战略目标制定年度发展目标,部门目标则是对年度总目标的分解,员工根据部门目标制定个人目标。 由于目标是从上至下,层层分解形成的,因而,作为公司的一员,在目标的执行上不存在讨价还价的余地。你的目标必须与上司的目标一致,这是确定无疑的。所以,在目标制定和执行过程中,你要检查你的目标是否与上司的目标发生偏差。主要从两个方面检查你的目标是否与上司的目标发生偏差:一是与谁保持一致;二是针对目标的计划在具体执行方面也应该保持一致。

International Marketing Plan国际营销

Zhang yi (Daisy) Hisense brand was recognized as a Famous Trademark in China by the State Administration of Industry and Commerce on January 5, 1999. Founded as Qingdao No.2 Radio Factory in 1969.Hisense in Chinese connotes an ocean-like broad vision and credibility that Hisense always values. The English name Hisense is composed of “high” and “sense”, which connote Hisense’s persistent pursuit of high technology, high quality and high taste. Hisense has now developed into a multibillion dollar global conglomerate, which has two listed companies (Hisense Electric Co., Ltd., on the Shanghai Stock Exchange, and Hisense Kelon Electrical Holdings Company Ltd., on the Shenzhen and Hong Kong Stock Exchanges); owns three famous trademarks (Hisense, Kelon and Ronshen); and provides a wide range of products and services including “multimedia”,“home appliances”,“telecommunications” and “information technology”. Adhering to its development strategies stressing sound technological foundation and robust operation, Hisense expands its business into high-end industries and also into the top tiers of those industries through continuous technological research and development. It is making unremitting efforts and developing successive innovations together with its 60,000 employees around the world for the same dream---developing Hisense into an enduring enterprise and global brand. Around the world, Hisense has production bases in South Africa, Algeria,

计划的十二个重要步骤

计划的十二个重要步骤 (点击收听) 有一句名言这样说:不作计划就等于是作了一个走向失败的计划。这句话不但提醒我们不作计划的後果,还告诉我们一个事实:不论作什麽,要成功就得要作计划。作计划的关键在于聚焦,或是说把注意力集中在一个焦点上。这个焦点就是你要达成的目标或是要到达的目的地。保罗常常把我们的事奉人生当成是一场竞赛,在赛跑的时候,最重要的一件事就是要向著标杆直跑。这就是我们所谓的聚焦。如果赛跑的人弄错了方向,或是不知道终点在哪里,随意东跑西跑,他绝对赢不了这场竞赛。做领导也是这样,一定要先确定自己要走的方向。你个人和团队的方向,或是使命,一经确定,实践的途径也会变得清楚很多了。我们上一课列举了许多圣经中的属灵领袖作计划的例子,今天再看一个智慧过人的领导人所罗门所作的。所罗门并没有为他自己求财富、尊贵、荣耀,而只单求一件事--智慧。为了要有效地领导神的子民。所罗门表现了关键性的聚焦—就是求有智慧来治理神的子民。领导人在邀请别人跟随自己之前,要先确定自己要走的方向。在神的大计划里,一切的事工都包含着两个主要因素:神的因素和领导的因素。神给予我们使命,要求我们做领导的去为达成使命作出策略性的计划。 完成使命 弟兄姊妹,你为神给你的使命作了些什麽计划呢?请你思考,并回答下面几个问题:你是否已经充分认识了你的使命?□否□可能□是 你是否已经充分认识了你的能力?□否□可能□是 你是否已经充分认识了你的团队的能力?□否□可能□是 你是否经常收到对事工的坦诚反馈和交流?□否□可能□是 你是否在必要时用这些资料去调整和改变?□否□可能□是 弟兄姊妹,你的使命是什麽?要达成这个使命最大的拦阻是什麽? 充满变数的未来 我们在事工上必须有各种各样的计划。有的应该保持,有的需要改变。我要帮助你理解,我们的事工可能会随时间和需要而变化,但是我们所传的信息是长久不变的。我这里所要强调的是计划:要有计划的去改变、有计划的去发展。我们要有好的计划策略,才能让事工不断的成长。下面我要讲一个事工成长的大原则,请参考三个曲线图。

Marketing市场营销专业词汇中英文对照表

市场营销专业词汇中英文对照表 Marketing Management营销管理 New Products Development新产品开发 Service Industry Marketing服务业营销Advertising广告 Business Negotiation商业谈判 International Marketing国际市场营销 Sales Channels销售渠道 Public Relationship公共关系 Consumer Behavior消费者行为 Systems of Management Information管理信息系统Marketing Research营销调研 accessibility 可进入性 accessory equipment markets 附属设备市场account management policies 客户管理策略positioning定位 market segmentation市场细分 sales promotion销售促进 advertising feedback 广告反馈 advertising frequency 广告频率 advertising media 广告媒体 advertising reach 广告接受人数 advertising message 广告信息 advertising source 广告信息来源 agent middleman 代理商 allowance 折让 alteration 退换 American Marketing Association 美国营销协会annual marketing plan 年度营销计划 assurance 保证 attitudes of consumers 消费者态度 availability 可获得性/供货能力 awareness (产品)知晓度/知名度 baby boomers 婴儿潮出生的一代人 backward channels for recycling 回收的后向渠道backward integration 后向垂直一体化 banner advertisements 横幅标语广告 bar codes 条形码 barter 实物交易 basic physical needs 基本生理需要 BCG Grow-Share Matrix 波士顿增长-份额矩阵before tests 事前测试 Behavior Scan Information Resources Inc. 行为扫描信息源公司 behavioural analysis 行为分析 behavioural hierarchies 行为层级benchmarking 基准 benefit clusters 利益群体 benefits 利益 Benz 奔驰 billing 帐单 birth rate 出生率 blanket purchase order 一揽子采购合同 blind-paired comparison testing 双盲比较测试blue collars 蓝领 bottom line 底线/盈亏一览结算线 brand awareness 品牌意识/认知 brand extensions 品牌扩展 brand loyalty 品牌忠诚度 brand mark 品牌标志 brand name 品牌名称 brand positioning 品牌定位 brand recognition 品牌识别 brand strategies 品牌战略 brand 品牌 branding strategy 品牌化战略 branding 品牌化 brand's equity 品牌的价值 break-even analysis 盈亏平衡分析 break-even volume 盈亏平衡产量 breath of product assortment 产品线的宽度bribery 贿赂 British Airways 英国航空公司 brokers 经纪人 budgeting 预算 bundle 捆绑 Bureau of Census 人口统计局 business strength rating 商业能力评分business plan 商业计划 business position 经营地位 business sector 商业部门 business services markets 商业服务市场business strategies 经营战略 business unit strategy 经营单位战略 buyback allowances 回购折让 buyback arrangements 产品返销 buyers' bargaining power 买方的讨价还价能力buyers 采购者 buying behavior 购买行为 buying center 采购中心 buying inertia 购买惯性 buying intention 购买意图 buying offices 连锁商店的进货中心

Marketing Plan of McDonald

Marketing Plan of McDonald’s 09营Y 李晨洁 November 20, 2011

Executive Summary 1. McDonald's Corporation was founded in 1940 in San Berna rdino, California. Nowadays, it has been the world’s largest ch ain of fast food restaurants, which owns thousands chain store s around the world, serving nearly 52 million customers daily. McDonald's mainly sells hamburgers, French fries, chicken pro ducts, salads, breakfast items and soft drinks. It also offers de sserts, fruits and vegetables. Actually, the company has also e xpanded the McDonald's menu in recent decades to include al ternative meal options, such as salads and snack wraps, in or der to capitalize on growing consumer interest in health and w ellness. It also provide Happy Meal which presents amusing to ys for children.McDonald’s always try to appeal to a wider ra nge of consumers. 2. Many McDonald's restaurants have included a playground f or children and advertising geared toward children, and some have been redesigned in a more 'natural' style, with a particul ar emphasis on comfort: introducing lounge areas and fireplac es, and eliminating hard plastic chairs and tables. 3. The advertising message 'I’m lovin' it is widely known by young people. Each McDonald's restaurant is operated by a fr anchisee, affiliate, or the corporation itself.

marketing plan for starbucks星巴克市场分析

1 Final Project The growth strategy of the company Starbucks in China “We aren’t in the coffee business, serving people, We are in the people business, serving coffee" ------------- Howard Schultz CEO 2014 FALL HFT4653 Group members: Duxizi Moanqi Liuyijin Yanjie Chenmin

List of Contents 1.Introduction (3) 2.Problem formulation (3) 3.Methodology and Limitation (3) 4.Macro and micro Analysis (4) - 4.1 Country profile (4) - 4.2Company profile (5) - 4.3 Final Decision (7) 5.Recommendation (7) - 5.1 Entry mode (7) - 5.2 Segmentation and target market (9) - 5.3 Suggested position and location (10) - 5.4Suggested Value chain (11) 6.Conclusion (12) 7.Reference (13) 8.Appendix (14) 2

达成目标的十二大步骤

达成目标的十二大步骤 感性部分 一、欲望 写出本年度最想达成的十大目标(可以多于10项) 写出核心目标(达成这个目标,其他目标都能达成) 核心目标一般为收入 二、信念 你为什么相信你能实现这个目标,写出根据 三、写下来(目标) 目标要明确+合理,写下来并相信他,比如年收入100万这一生我要成为什么样的人? 格式:我要成为一个XX的人 例如:我要成为一个有影响力的人 然后写这样一句话:热烈庆祝全世界最XX的某某(写自己的名字)2012年12月31日100万元人民币目标已达成!并反复大声演练这句话。 为了效果更好,把这句话做成横幅挂在屋内或者做成卷轴随身带,目的是对自己进行强烈的心理暗示。 四、动机为什么做?【(80%)如何做?(20%)】 想做专家先做杂家。在这里,为什么比如何更重要。 1、为什么我要达成这个目标(写出至少10个理由) 写出理由后与搭档互相提问。

2、打不成目标会给你造成什么损失?(至少10个理由) 同样和搭档交流 3、达成目标你可以得到那些好处?(至少10个理由) 步骤不变 理性部分 五、现状 1、要达成此目标要具备的条件 从两方面着手 硬性的条件和软性的条件 比如:硬性的有电脑、公文包、办公环境、办公用品等;软性的有自己的销售能力、公众演讲能力、领导力、有钱的客户资源等。 自己列出自己的条件,越详细越好。 2、我目前已经具备了那些条件 列出符合自己实际情况的条件 3、我要如何其他不足的条件 (以上题目写出来后均要与搭档交流) 六、期限 不敢去定目标是源于对失败的恐惧 把年度分成每月一个阶段,然后把年度目标规划分配到每个阶段,切记不可做除法,要合理分解。 分配好每阶段的目标后,最好再附加上每阶段想要达成

相关文档
最新文档